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Rating Stats for

Jessy

Rating
1484.83 (4,471,925th)
Reputation
3,646 (46,088th)
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Title Δ
Difference between texturecube and texture3d 0.00
ASTC Texture compression in metal– what should I use as the bytes p... 0.00
What overhead is associated with instanced rendering? 0.00
normal mapping in sceneKit editor 0.00
How to apply a transformation matrix to a vector in SceneKit 0.00
geometry object's created in Blender lose details in SceneKit +0.23
Using a Metal shader in SceneKit 0.00
How to get fragment coordinate in fragment shader in Metal? 0.00
iOS 8.3 Metal halt and crash 0.00
Reusing pixels shaders with different uniform parameters in iOS metal 0.00
iOS 8.3 - Metal, found nil while unwrapping an Optional Value 0.00
Idiomatic Swift multiplex notifications? -2.30
Where is the best place to define enums in swift? +4.02
What is missing from this minimal UITextFieldDelegate implementatio... +4.32
Why do I need to define a precision value in webgl shaders? +4.47
How do I access the not-the-first elements of an array in Swift? -3.78
Changing Tab Bar Color (Swift) -3.64
Need advice on the Swift while statement -2.72
Check if number is decimal with swift -3.78
swift: modifying arrays inside dictionaries -3.55
Color interpolation in Fragment Shader GLSL? -1.41
How can I get pixel data from a .PNG? 0.00
Is there a default constructor in .NET as there is in C#? -1.81
Unity3d rotate gameobject around arbitrary line (not through origin) 0.00
UNITY3D: assigning same value in a loop is efficient? 0.00
How can I convert flout var (touch screen y pos) to vector2? 0.00
Setting colors of a submesh 0.00
Unity Collision Behavior 0.00
How to declare array with custom indices, in Unity JavaScript? -1.95
Optimization about Singleton +0.10
How to calculate value percentage value between two points -1.69
Can a distortion matrix be a combination of a rotation and a scale? +0.07
Unity3D visible seams on borders when tiling texture 0.00
Multiply a vec3 by modelview matrix 0.00
CG shader, control Z-Write per fragment? 0.00
CG shader threshold function 0.00
CG/GLSL how to calculate camera-distance per pixel? -0.24
Unity Light Material "Addative Material" 0.00
Confusion regarding OpenGL coordinate systems -2.23
correct glsl affine texture mapping +4.09
How to modify the values of x, y and z in the parameter Ellipsoid 0.00
Aliassing when flipping a texture in fragment shader 0.00
Attach base class to Unity3D scene or project -3.89
can we make an ios app using unity 3D with xcode4? 0.00
Finding Line segment-Rectangle intersection point -4.05
Play Audio clip x amount into the clip 0.00
Matrices and converting Float4 to Vector3 +0.01
Unity Shader Vertex Format in Surface Shader 0.00