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Rating Stats for

Taylor

Rating
1494.95 (4,276,140th)
Reputation
1,847 (90,237th)
Page: 1
Title Δ
Xcode development workflow with binary framework 0.00
why does Xcode recompile all my ObjC in every build? 0.00
UIDocumentBrowserViewController returning error importing to dropbox 0.00
avoiding app state restoration in XCTest UI Testing 0.00
Polymorphic value types and interfaces 0.00
C++ `std::sort` over pointer to 2D data without copying -4.63
Serialize Lambda Functions with Cereal -1.52
memory management for an immutable data model -3.12
How to capture a unique_ptr in a std::function +4.71
auval: ERROR: Class Data does not have required field:<type>... 0.00
optimizing calling an array of function pointers 0.00
Xcode bot reports no accounts registered 0.00
How do I specify a file type for importing .obj files? 0.00
Clean Project "Command builtin-rm failed with exit code 513&qu... -3.99
Which Macs support macOS_ReadWriteTextureTier2? 0.00
Metal mem_none vs mem_threadgroup -0.04
Using vDSP_biquad as a one pole filter 0.00
Xcode: how can I enable Metal API Validation for a tests target? 0.00
Loop unrolling in Metal kernels 0.00
Metal: linear texture filtering not working as expected 0.00
have llvm::Module::dump print integers in hex -0.02
opengl polygon vs triangle strip using display lists 0.00
AVAudioEngine: any way to control buffer size (latency)? 0.00
Rename document without closing UIDocument 0.00
After upgrading to Xcode 6.3, newly built iOS app archives can'... 0.00
iOS/Metal: how to read from the depth buffer at a point? 0.00
Opengl rotate an object using the mouse (C++) 0.00
windows/c++: how can I get a useful stack trace from a signal handl... 0.00
Could shared_from_this be implemented without enable_shared_from_th... -3.79
c++11: building a std::tuple from a template function -2.12
3-axes quaternion rotation in OpenGL +0.02
poor performance using layer-backed NSOpenGLView 0.00
Updating Apple's LayerBackedOpenGLView example for high resolut... 0.00
efficient update of GL state given a change to the scene +0.66
concurrent garbage collection for a c++ graph data structure +3.73
Strategies for optimizing OpenGL-based animated/zoomable 2D UI rend... 0.00
What is best practice for batch drawing objects with different tran... 0.00
Placeholder background/image while waiting for full image to load? 0.00
NSEvent and Magic Mouse 0.00
C++ Executing functions when a static library is loaded 0.00
how can I make UI running in a separate process appear to be in my... 0.00
how can I run a sandboxed OS X app without sandboxing? +5.05
iOS (iPhone) High Precision Texture Output 0.00
Cocoa: distinguish input device / scrollWheel: as mouse-scroll whee... 0.00
Increase stack size in Linux with setrlimit 0.00
How to show a splash screen during launch of a Cocoa app? 0.00