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A-Type

Rating
1491.60 (4,388,721st)
Reputation
893 (169,942nd)
Page: 1
Title Δ
Is there any sense in reusing game objects in XNA? -2.60
Autoscroll ListBox in XNA/Silverlight +0.81
XNA inneractive integration +4.17
Snapping a SurfaceListBox 0.00
Word game mechanics in XNA -3.83
Full Screen On Multiple Monitors With XNA 0.00
Collision Detection System +0.08
How to simulate 2d 3D-like (lay down) -3.94
Clicking at start and end of SoundEffect playback in WP7 XNA 0.00
xna / content pipeline / asset and screen management 0.00
XNA Music mixing real-time 0.00
Comparison X.N.A & W.P.F +1.69
Manipulation events not firing 0.00
How do windows phone app orientation work? 0.00
XNA Rotation Help(Interesting...) 0.00
Block world collision detection 0.00
Block world collision detection 0.00
Best way to move a rectangle in XNA/C# 0.00
Calculating texture coordinates from a grid position -3.78
Best approach for "game" problematic 0.00
Getting classes in XNA to 'talk' to eachother +5.96
XNA VertexBuffer for Terrain Editor 0.00
XNA Hold and Click on same object +0.17
SoundEffect and SoundEffectInstance when in Windows Phone Silverlig... 0.00
Creating a BoundingFrustum from 8 corners +0.03
XNA rotation over given vector 0.00
Why are all of my event subscriptions applying to all instances of... 0.00
Certain faces not appearing 0.00
How do I detect lowercase keys using the Keys enum in C#? -3.25
How to export 3D "screenshot" of a model in XNA 3.1? 0.00
Diagnosing backface culling issues 0.00
Farseer physics Engine 3.1 with Mango 0.00
xna multilevel inheritance - cannot access base-base class properties -0.01
Getting the Width/Height of the screen not in the main class (XNA) +0.05
XNA - accessing vector2 across classes +0.03
How to detect if player intersects PART of the world -3.99