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Rating Stats for

ErnieDingo

Rating
1490.13 (4,414,088th)
Reputation
339 (373,660th)
Page: 1
Title Δ
DirectX 11: Enable Depth Buffer View hides all geometry 0.00
DirectX 11 D3D11_BLEND_DESC 0.00
How to set up a SwapChain1 for 2D rendering in SharpDX? 0.00
How to update vertex buffer data frequently in DirectX 11? +4.90
2D array in constant buffer 0.00
Triangles seem to reference incorrect vertices when trying to rende... 0.00
How can I adjust the transparency with DirectX 11? 0.00
Implement hardware instancing on Directx11 0.00
Create a C# method to generate auto increment Id -1.90
Getting Button Scan Code using SharpDX C# 0.00
Fastest way to to draw stroke/outline around text in SharpDX c#? -3.90
Drawing a specific region of a 3D scene to a larger canvas/viewport +0.10
Triangles Update in Mesh - SharpDX 0.00
Strange behaviour of HLSL pow() function using DirectX 11 0.00
Directx 11 - Are all Vertices from a vertex buffer pushed through t... 0.00
Why is it necessary to call the OMSetRenderTargets DirectX method f... 0.00
DX11 Constant buffer persistence 0.00
Prompt a user once from a recursive function only ONCE -1.64
SharpDX - fxc.exe error when compiling hlsl file 0.00
Shifted uv coordinates 0.00
how to set shader to render one object with color and another with... 0.00
Matrix3x2 Performance -4.16
C++ DirectX11 Texture On Terrain Not Rendering Properly 0.00
DirectX 11 Matrix Translation Inside Vertex Shader Or CPU 0.00
SharpDX how to correct vertex positions after matrix rotation 0.00
Resize D3D11Texture2D DirectX 11 0.00
SharpDX How To Render a 3D Environment 0.00
Using an Xbox One controller in Visual Studio? 0.00
Get Mouse Position in SharpDX relative to window 0.00
Is it possible to intercept directx 11 calls and convert them to di... 0.00
Hit tests in SharpDX do not work after rotating a model 0.00
Why SharpDX render my bitmap in grey and corrupted? +0.52
Merging overlapping transparent shapes in directx 0.00
SharpDX Can't Find Effect Parameters 0.00
SharpDX ShaderBytecode.CompileFromFile to PixelShader -3.81