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ratchet freak

Rating
1545.66 (9,358th)
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41,510 (2,649th)
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Title Δ
Vulkan Fitting with EGL -1.84
perspective*lookAt transformation in qt openGL behaving unexpectedl... 0.00
Data from Depth Sensor to OpenGL's z-buffer to achieve occlusion 0.00
cstr literal in C++11, How to pass an (char* []) to a function -1.21
Which is faster, Loading assets from a big package or from many fil... +0.44
How to use VBOs without VAOs with OpenGL core profile? -1.95
Casting to pointer warning 0.00
How are textures mapped to 3D objects? 0.00
Getting reference to glsl variable during draw method? -0.53
Access Violation Error when accessing D object from D-to-C callback -0.06
Does the main thread get control immediately after calling some thr... -0.87
Why do float and double not print on console? +1.26
Cache Friendly Vertex Definition +0.95
How are OpenGL and DirectX are ported to an OS? 0.00
To transfer files to device using FTP, is it necessary to have a se... 0.00
GLSL vertex shader gl_Position value 0.00
Letting a SwingWorker thread sleep +0.28
Quaternion to axis angles -0.56
animating object with glfw -0.10
How do I only change the texture coords once I've rendered a VBO? +2.03
QObject selfdestruction aware container -0.61
How do you convert quaternion/accelerometer data to opengl usable d... 0.00
Is it always good to use Vec3f / Vec4f class defined by yourself? 0.00
Minimum openGL initializations +0.44
GLSL layout attribute number 0.00
Qt, thread safety regarding UDPlink +0.43
Anyone offer me an example using glMultiDrawArraysIndirect with JOGL? 0.00
glClear sometimes works and sometimes doesn't 0.00
OpenGL texture not rendering through GLSL +0.44
Efficient way to generate normal map (from height) for all 360 degr... 0.00
How to zoom out on an object with glTranslatef? +2.13
Confusion regarding frequent updates of instanced array using glBuf... 0.00
Mixin's names parameterization with template argument -0.53
How much perf can I get using half_floats for vertex attribs? +2.15
OpenGL First Person Camera Doesn't Move -0.02
What is the purpose of glClearDepth in OpenGL? 0.00
Vector Graphics: Stroking a Path 0.00
GLSL shading: The entire screen is colored instead of just a quad 0.00
Why do we compile shaders at runtime in OpenGL 2? 0.00
OpenGL: How to rotate a group of polygons about a common point 0.00
Rendering using VBOs/VAOs in OpenGL4 0.00
Why is '#' symbol used in C language's header ? Why not... -0.62
glbegin doesn't draw in OpenGL 3.3 core +0.45
Process of setting up a VAO in OpenGL +0.45
Why C++ STL vector does not go out of range +2.02
How to get array's element type size in D? 0.00
understanding the basics of dFdX and dFdY 0.00
Nearest multiple of a power of two fraction -1.44
OpenGL rendering causes graphical glitch 0.00
Figuring out the stride of a C++ class in OpenGL +1.86