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Rating Stats for

Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 ... 79 80 81 82 83 ... 106
Title Δ
sorting a table in lua based on an inner tables value 0.00
C++ Expose Already Existing Instance of Objects to a Scripting Lang... -0.73
texture projection + perspective correction, getting the math right 0.00
How does glGetUniformBlockIndex know whether to look in the vertex... 0.00
In Lua, how can I know if a table contains a class function? +1.56
Stretch OpenGL texture to window dimensions -0.74
The future of C++ alignment: passing by value? +2.55
glsl & perspective correction of varying values 0.00
Why does OpenGL use float rather than double? -0.19
std::thread with movable, non-copyable argument +1.93
OpenGL 3: glBindVertexArray invalidates GL_ELEMENT_ARRAY_BUFFER 0.00
(C++) is it unefficient to use a std::vector when it only contains... +0.74
Very fast allocation for objects in scoped_ptr? 0.00
passing arguments to my lua dll function 0.00
GLSL geometry shader using lines_adjacency 0.00
RGBA integer values to OpenGL Texture +0.76
Why doesn't void take a void value in C++? -0.98
lua Hashtables, table index is nil? +0.31
Is there a way to check the glut key buffer? 0.00
In what scenarios should I expect to explicitly need to implement a... -1.18
Why is Attribute Data Fourth Field 1 0.00
Lua: Adding same information to multiple subtables - an easier way? 0.00
Can I cast shared_ptr<T> & to shared_ptr<T const> &... +1.64
Why virtual function call is faster than dynamic_cast? -0.95
Chemical formula parser C++ -0.15
Move string into vector 0.00
When doing Function Pointers what is the purpose of using the addre... +0.56
Cannot add directory to the view 0.00
Efficient use of move semantics together with (N)RVO -0.34
What unicode format do I pass tinyxml functions that take char*? +0.31
vector --> concurrent_vector migration + OpenGL restriction 0.00
OpenGL (4.2) fragment processing & depth buffer & imageLoad... +1.26
glm combine rotation and translation 0.00
What's wrong with my glOrtho? Negative zero instead of zero -2.48
How to 'send to back/front' or in other words change 'priority' of... 0.00
(OpenGL 3.1 - 4.2) Dynamic Uniform Arrays? 0.00
Managing 3D resources (samplers, specifically) 0.00
Using of rvalue references in c++11 +0.30
OpenGL, how to use depthbuffer from framebuffer as usual depth buffer -2.78
Alpha compositing wrong when rendering to QGLFrameBufferObject vs s... 0.00
opengl fragment shader conditional statement not triggered 0.00
sdl unicode text 0.00
Is gl_FragData[0] always a color buffer? 0.00
Packing float into vec4 - how does this code work? +0.31
Rotating a 2D object drawn with OpenGL 0.00
Pushing onto an STL stack is pass by reference, but does the stack... +0.90
how to make lua config file to be safe -2.70
How can I use an enum class in a boolean context? -1.92
Is `X x = x = X();` legal C++? +0.83
GLM: How to transpose a vector? 0.00