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Rating Stats for

MoDJ

Rating
1478.47 (4,502,102nd)
Reputation
3,145 (53,698th)
Page: 1 2 3 ... 6
Title Δ
Are function calls in Metal Shaders expensive? 0.00
Metal compute- pixels dependent on other pixels colour 0.00
How to merge builds for `iphoneos` and `iphonesimulator` as we used... 0.00
Performing any operation from a background thread on UIView or a su... 0.00
How could threads in a threadgroup work together? 0.00
Is "slicing" a video attached to iOS app assets possible? 0.00
Extract the last frame of a batch of mp4 videos as a jpg 0.00
In C is it ok to use & and [] together to quickly get the point... +0.75
Why am I getting an error in the GO init() method? +0.54
Displaying decoded video stream with MTKView results in undesirable... 0.00
iOS - AVPlayer doesn't play mov file -0.46
Three.js sets Texture RGB values to zero when ALPHA is zero on IOS 0.00
FFMPEG: Convert input rec709 to sRGB +0.39
how to display MTKView with rgba16Float MTLPixelFormat +0.53
Why doesn't Metal render my simple clear window code? -1.43
How to use compute function in Metal API in iOS for Multiplication +0.03
How can we use AVSampleBufferDisplayLayer to render CMSampleBufferR... 0.00
Are the Metal version of CIFilters available on A7 processors +0.53
How to use shared memory between GPU and CPU on iOS with Metal? (id... +0.54
Reading pixel Data in Fragment Shader 0.00
Metal compute pipeline absurdly slow 0.00
CoreImage: Writing a reducer filter 0.00
Trade-offs between RGBA and BGRA formats for Metal textures 0.00
Xcode Projects: Is it possible to programmatically determine the pa... 0.00
Tcl/sh: return elements from a nested list? 0.00
Tcl/Tk: How can I ignore newlines when creating a list from a colum... -0.47
What is the correct way to store per-pixel persistence data in the... 0.00
CVMetalTextureCacheCreate & triple-buffering 0.00
Replacement for a custom CIFilter in iOS 12. -2.03
Choosing between buffers in a Metal shader -1.48
Metal render producing odd race condition 0.00
App crash because of SIGABRT -0.23
Metal Shader Debugging - Capture GPU Frame 0.00
getBytes from MtlTexture to create CVPixelBufferRef +0.53
Render Alpha image on CVImageBufferRef 0.00
Metal shader output data (GPGPU) 0.00
swift - UIImage to CVPixelBuffer memory issue +0.03
how to play .h264 in iOS -0.84
Sprite Animation file sizes in SpriteKit 0.00
Undefined symbols for architecture arm64 [SDKBOX and cocos2dx v2.2.6] 0.00
Packing multiple images into a GOLANG binary -0.45
Confusion about the Memory Use of Xcode,the Real Memory of Activity... 0.00
C variable initialize overhead +0.02
Memory leak from looping SKVideoNode (only on actual device) 0.00
(IOS) Using PrefersOpenGL = YES vs NO. Pros and cons? 0.00
Is it possible to convert a video to alpha channel video in ios on... 0.00
How to write OpenGL ES fragment shaders in XCode? -0.92
IOS storyboard objects +0.03
(iOS) If an image is downscaled does it use less ram? 0.00
Playing prepared animation in iOS -0.12