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Ekzuzy

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1503.92 (265,783rd)
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Title Δ
Vulkan: attachment synchronisation with implicit layout transitions -1.91
Why do I need resources per swapchain image -4.13
What exactly is VK_SUBPASS_EXTERNAL? 0.00
Vulkan tutorial with glsl shaders -4.02
Why are transparent pixels on quads only rendering correctly from o... 0.00
Vulkan Queue Families +3.89
descriptor set count ambiguity in Vulkan 0.00
Can I use VkDevice from multiple threads concurrently? +6.09
Vulkan off-screen rendering: TILING OPTIMAL or LINEAR -2.08
Use correct offset when binding a buffer to a memory 0.00
What is the role of gl_Position.w in Vulkan? +4.34
What is the descriptor type used in case of constant buffers in Vul... 0.00
Can graphics and present queues really be different? 0.00
What is a "Push-Constant" in vulkan? 0.00
Parallel compute shaders execution in Vulkan? 0.00
One host-visible buffer instead of multiple - should I consider som... +0.47
Update push constant in primary command buffer but use in secondary? 0.00
Vulkan update descriptor every frame 0.00
GLSL Compute Shader only Partially writing onto Buffer in Vulkan 0.00
What's the difference between local device memory and dedicated... 0.00
Transformation functions in vulkan -0.27
How to share buffer (or image) between multiple VkDevice's? 0.00
Why can't I specify the exact number of images for a swapchain,... 0.00
What is the purpose of VkAttachmentReference? 0.00
glm::orto in Vulkan 0.00
Vulkan and older APIs memory usage -0.03
vulkan: pWaitDstStageMask member in VkSubmitInfo -3.63
Dynamic sprite management 0.00
How expensive are barriers if they don't need to synchronize? +3.99
How to correctly use decriptor sets for multiple interleaving buffe... 0.00
Vulkan: Possible to generate secondary command buffers before rende... +5.13
Vulkan: trouble understanding cycling of framebuffers -4.01
Issue with VkRenderPass load operation for Skybox rendering 0.00
Vulkan: How to record command buffers in separate thread? -3.03
What is the relation between render passes, command buffers and cle... +4.01
In Vulkan how can you associate each individual video card with mon... +1.97
Vulkan Queue Synchronization in Multithreading +6.19
Does vkCmdCopyImage automatically convert tiling property? -3.95
Exceed maxComputeWorkGroupCount device limitation in dispatch call -4.00
"Semaphore must not be currently signaled or in a wait state&q... +4.33
Vulkan Graphics pipeline doesn't draw vertices 0.00
Vulkan UBO passed incorrectly 0.00
vkCreateImage returns VK_ERROR_INITIALIZATION_FAILED although suppo... 0.00
What could cause vkCreateDevice() to fail without giving a reason f... 0.00
Vulkan C++ Wrapper -4.01
Do I need to create a new descriptor set for every buffer? +4.07
I have a bug when drawing an image with vulkan 0.00
Vulkan: What is the meaning of 'attachment' +4.18
How to read R32G32_SFLOAT image from gpu in Vulkan -3.91
Write a RGBA8 image as a R32UI 0.00