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Rating Stats for

Brett Hale

Rating
1534.63 (14,876th)
Reputation
17,486 (8,019th)
Page: 1 ... 8 9 10 11
Title Δ
The compilation of the compiler could affect the compiled programs? -0.14
Multiple args in assembly 0.00
How to list features that can be enabled and disabled in ./configur... -3.61
Sniffing HTTPS traffic from client program -3.26
What could be a proper data type for software version in C++? -3.63
How to build zookeeper/zkpython in 32bit mode in Mac OS X 10.7 Lion? -4.34
Hooking C++ Methods on OSX? -4.04
Signed zero linux vs windows -1.62
OpenGL VBO painting order +3.58
Is there a way to "grow" my array as my program continues? -0.07
Can I list all VTable pointers from a core dump? 0.00
Why does GCC subtract the wrong value to the stack pointer when all... -4.37
Undefined reference when compiling RemotePad 0.00
bidirectional socket (non-blocking) with c -2.48
Modulus power of big numbers -3.78
Moving a single float to a xmm register +2.00
How do I perform 8 x 8 matrix operation using SSE? +3.89
What do these function typedefs mean? -0.26
C++ super fast thread-safe rand function +3.59
Single line comments in Ansi-C +3.99
Accessing an array with inline assembly using AT&T syntax 0.00
CRC checking done automatically on Tcp/Ip? +2.30
C include guard +4.95
Switching stacks efficiently +2.82
Switch two values without temp storage +2.48
Suggestions on optimizing a Z-buffer implementation? +4.03
What's the purpose of the socket option SO_SNDLOWAT +4.12
Using base class pointer against derived class object on stack vs.... +3.33
_controlfp not changing the precision 0.00
C (C++, Objective-C) typecast from float to int results in decremen... -1.73
Unable to compile i386 compatible ffmpeg dylibs on Mac OS X -4.13
glGetString(GL_VENDOR) on hybrid graphics machines -2.17
OpenGL - Mapping between x and y in glVertex2f(x, y) to screen inte... +4.85
automake and project dependencies -0.02
mmap: Operation not permitted 0.00
Repeating texture issue 0.00
Non-blocking client and server sockets in C +4.28
Using the correct coordinate system in GLSL vertex shader -2.35
Polymorphism (in C) +0.07
dlopen() search path +3.18
Alternative to using % operator and / Operator in C++ -2.37
FLTK Closing window +4.22
How much sense does it make to use a double-buffering in a text edi... -0.11
opengl shader pipeline depth calculation +0.03
Unwanted transparency in OpenGL 0.00
Do calculations with static/global const primitives occur in compil... +4.48
parameters of glGenTexture? -2.66
How to dump thread stacks +0.99
OpenGL scaling vertex arrays 0.00
Are there any open source, hardware-accelerated crossplatform physi... +4.26