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Rating Stats for

ph3rin

Rating
1516.83 (39,252nd)
Reputation
140 (580,339th)
Page: 1 2
Title Δ
std::optional - construct empty with {} or std::nullopt? -0.46
Force template instantiation via typedef : success at g++ , fail at... -1.37
Cross-thread visibility of changes to std::vector synchronized only... +3.86
How to un-delete constructors in child classes? -1.39
C# 'type' is a variable but is used like a type -3.53
Constexpr member function on l-value ref object: Clang and gcc disa... 0.00
How to improve a GetComponent<> method 0.00
Why ++ operator triggers returns a reference to a local variable wa... 0.00
Interger underflow causing modulo to fail 0.00
c++ Vector push_back move new element -4.19
Required: large number (max 1000 digits) stored in string modulo 11 -4.21
STL priority_queue of pairs<int, struct> error -2.70
C# Null int? returns 0 for ToString 0.00
Non-type template inheritance from template linking error 0.00
fail to read it all into memory when shortcount reading +5.38
Pattern to create new object with type that depends on the type of... +3.78
Instantiation of a template function 0.00
std::vector<std::wstring> Is moving/reallocating inner wstrin... 0.00
How do I make an animation not reset the position of the object? 0.00
Problem with an object pooling mechanism, Queue containing the pool... +3.50
Can you call the destructor without calling the constructor? +2.04
Shortest path given beginning and end of a weighted graph -0.12
How do I implement the Interface Segregation Principle using smart... 0.00
What's the proper way to check a point is within a 3d cone 0.00
Visual C++ seems to be zero-initializing POD members of a class whi... 0.00
How to get the right coordinate depending on which side gets raycas... 0.00
ArrayTypeMismatchException: Source array type cannot be assigned to... 0.00
StackOverflowException Function in unity gameobject.transform.child... 0.00
Unity2D/C#: How do I make a raycast ignore its first collision? +4.00