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Rating Stats for

Cole Campbell

Rating
1578.81 (3,118th)
Reputation
4,667 (35,621st)
Page: 1 2 3
Title Δ
XNA Monogame Load Simple FBX Model +1.00
Instancing data management 0.00
Run event once during Update() XNA / C# -0.12
Do I have to implement a Dispose method in this kind of custom obje... -0.14
Adding a .dll as a reference. Can't understand error message +0.13
How can I restore default shaders in XNA? +0.39
Draw a smooth expanding circle 0.00
XNA - weird frame rate drop when using Draw and DrawString together +0.35
Monogame/XNA Flickering Corrupted Texture2D 0.00
File.ReadAllLines method on 2D array +0.12
Xna model mesh part 0.00
WP8 write lines of text 0.00
How to read .XML file in XNA? 0.00
Stop an audiofile from repeating XNA 0.00
Xna 2D Tile Engine Rendering Issue 0.00
Desaturate effect is not letting me set custom colors 0.00
XNA RenderTarget half pixel offset 0.00
Garbage free String class using StringBuilder reflection does not p... 0.00
Fastest Way to Save 3D int Array? (XNA \ C#) -1.26
Garbage collector behaviour 0.00
How can I format a regex capture string so it can be formatted with... +3.06
Tracking Rotating Sprite -1.03
Accessing individual matrix fields 0.00
Spritebatch removing front faces of Cubes +3.25
Can I use ".fxh" file extensions in XNA? 0.00
XNA - Read Tile Maps From Txt file -0.86
C# XNA 4.0 textures disappearing when minimized 0.00
XNA Texture loading speed (for extra large Texture sizes) 0.00
Billboard Transparency in XNA for Windows Phone 0.00
Making A Gradient Between 2 Colors in XNA 0.00
Why Xml file is not recognized in this XNA project? +3.50
XNA Keyboard cyrillic Input 0.00
3D Rotation and camera angle? 0.00
Why does C# Type.GetProperty() behave differently for interfaces th... 0.00
How can you unpack a Color.PackedValue +3.28
HLSL Pixel shader lighting performance (XNA) +3.05
Rectangle source 0.00
Disable vs2010 XNA Content Pipeline warning +3.37
XNA/Monogame, Fastest way to draw multiple sheared/skewed sprites 0.00
Generate isometric tile map with special tiletexture 0.00
Difference between AnisotropicClamp and AnisotropicWrap in XNA 4.0? +3.16
Using Color specified in SpriteBatch.Draw with Custom shader +3.49
Why is my static dictionary not initialising? +3.72
XNA - Automatically importing multiple files and folders and settin... 0.00
How to draw fullscreen without blurring the graphics? 0.00
Sorting meshes in XNA +3.06
Dynamically resize texture on the fly 0.00
Coming from a C background, what's a good way to implement const re... -4.39
C# decimal data type is stripping trailing zero's when they are nee... +1.32
XNA setting Color by String 0.00