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munificent

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1514.42 (47,229th)
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9,239 (16,705th)
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Title Δ
Best practice: Design pattern for 2D HUD screen navigation 0.00
Anonymous inner classes in C#? +1.76
Keeping code at the same level when dealing with static methods +2.48
Is it possible to assign an interface to an object at runtime? +2.75
F# Operator/Function Confusion 0.00
Communication in component-based game engine +2.30
Code vs. configuration for game object library -1.21
Rule of thumb to test the equality of two doubles in C#? -3.50
Why GetHashCode is in Object class? -0.95
State pattern: why states are not Singletons? +0.06
What language is smart so that it could understand 'variable a = 0... +0.37
set default value for DateTime in optional parameter -0.71
Testing a Generic Class -2.86
LRU caches in C +4.99
Optional Member Objects +1.82
Explicit method tables in C# instead of OO - good? bad? -3.23
How do sprites work? -1.67
How does Undo work? -3.42
How to cancel a deeply nested process -0.43
User Defined Conversions in C++ +4.40
What's wrong with the architecture of a game object drawing and upd... +4.05
C when to allocate and free memory - before function call, after fu... -1.81
Adding behaviour to a set of classes -1.89
Does the player move or the tiles in a tile-based game? -3.66
Why are Super-class and Sub-class reversed? -1.92
Example of modular game engine? 0.00
How to model game object rendering and behavior in modular way? -0.15
Building an FPS in OpenGL: My gun is being clipped agains the frustum -2.23
How to allow derived class to call methods on other derived class?... -4.13
Design considerations for temporarily transforming a player into an... -2.19
Is the MVC design pattern used in commercial computer games +3.68
Should C# or C++ be chosen for learning Games Programming (consoles)? -1.13
Race car game, car moving faster on faster computer -2.80
Designing a clean/flexible way for a "character" to cast... +0.15
Help on implementing how creatures and items interact in a computer... +2.22
How do I design classes in my role playing game to allow multi-clas... +4.06
Techniques to Reduce Complexity in Game Programming -3.94
Component based game engine design 0.00
providing abstract class member variables from a subclass -2.78
In terms of OO design, can two-d and the three-d point classes be d... 0.00
Constructor with all class properties or default constructor with s... +0.57
C: Reading a file into an array -2.81
How do I design a sub class with features not available in the base... 0.00
Using generics its declared as a Button but is treated as a Control... +4.09
Explain Generics in layman style in C#? +1.55
When would you not use Generic Collections? +2.08
GUI Framework Plugin Design 0.00
What is the advantage to have all my classes instantiated only thro... +2.98
Generic method is picking up type of base class -2.38
How do I break my procedural coding habits? -0.30