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Answers and rating deltas for
Constant float values in GLSL shaders - any reason to use uniforms?
Author | Votes | Δ |
---|---|---|
fintelia | 3 | +4.30 |
Adrian Seeley | 1 | 0.00 |
Ville Krumlinde | 1 | -0.54 |
Last visited: Sep 14, 2014, 5:07:29 AM