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Rating Stats for

fintelia

Rating
1485.71 (4,465,378th)
Reputation
1,133 (139,218th)
Page: 1 2
Title Δ
Is it possible to mutate a struct's field inside a loop? -3.18
Zoom window in OpenGL +0.13
what kinds of geometry is suitable for rendering tree branches +0.12
How to get untransformed position in vertex shader? +0.38
OpenGL double precision 0.00
C++ Snake clone: timer function ignores given stop time and stops a... +0.13
How to apply a vertex shader to all vertices in a scene in OpenGL? +3.12
OpenGL/GLSL precision error +0.77
Is OpenGL the right choice for highest quality renders, without tim... +0.46
Displaying texture from raw data in Open GL native Android +0.20
How does tessellation increase performance? +4.82
How to draw 2D texture from 3D texture +4.55
Availability of OpenGL extensions -4.33
How to pass-through fixed-function material and lighting to fragmen... 0.00
Post process windows video output 0.00
Render cropped image in OpenGL +4.55
Fastest way to implement a sprite 0.00
In Linux, do I need an X server to do off-screen rendering? -3.24
How to calculate speed vertices for 3d sphere - explosion (particle... -3.36
Passing uint attribute to GLSL -3.68
"proper" eliptical orbit's for planets around the sun usi... 0.00
Is there a way to prevent OpenGL profiler to be attached to my appl... 0.00
OpenGL Matrix Multiplier Tool 0.00
Fully transparent OpenGL model -3.97
Swap buffer synchronization +0.30
Re-attempt memory allocation should it fail the first time? -1.70
Strict nVidia OpenGL support (OpenGL 3.2) -3.77
How to draw single point efficiently 0.00
Visual Studios 2012 RGB cube displaying black cube +0.52
How to divide unsigned integer of 256 and round to the closer value? -3.46
OpenGl mouse Tracking and Drawing +0.19
Is it possible to vsync a single buffered contexed? +2.04
Constant float values in GLSL shaders - any reason to use uniforms? +4.30
Getting My GL_QUADS to show +0.44
Draw different objects with differents textures on the same VBO Ope... 0.00
Correctly Calculating Model and View Matrices for OpenGL Use? -3.91
rotation in latest OpenGL -3.51
Rendering text with a single font texture (SDL + OpenGL) +4.08
How can I map multiple images on the sphere with C++/OpenGL? -3.96
Understanding DirectX and OpenGL +4.03
OpenGL antialiasing with freeglut +0.08
Problems with freeglut glew in Visual Studio 2010 -3.96
OpenGl Texture unit -3.64
setting up an opengl perspective projection -0.07
SetPixelFormat is not creating an alpha channel for OpenGL +0.34
Rendering transparent objects in OpenGL +4.13
alpha blending with multiple textures leaves colored border -2.40
OpenGL - gluPerspective / glFrustum - zNear & zFar problems +2.80
Rendering a *stuffed* translucent cube in OpenGL -2.29
How can this function be optimized? (Uses almost all of the process... -3.99