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Answers and rating deltas for
GLSL ES 3.0 - uniform in both vertex and fragment shader, and max vertex/fragment uniform vectors
Author | Votes | Δ |
---|---|---|
TheIT | 1 | +0.38 |
Andon M. Coleman | 1 | -0.05 |
Last visited: Sep 14, 2014, 5:07:29 AM