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Rating Stats for

Andon M. Coleman

Rating
1555.69 (6,461st)
Reputation
36,534 (3,092nd)
Page: 1 2 3 ... 20
Title Δ
deferred rendering - Renderbuffer vs Texture -1.32
Fragment shader will overwrite the fragment color generated from ra... -0.11
Texture Mapping in GLSL 0.00
How can I "start" a DLL like an executable at runtime? -1.18
OpenGL: vertexArray vs glBegin() 0.00
OpenGL GLSL: Output from shader to memory 0.00
OpenGL fragment shader doesn't write to SSBO -0.59
Unused Varying Variables in Fragment Shader GLSL - Can they hurt Perf -2.37
what would be the disadvantage for OpenGL functions in namespace gl? 0.00
How do I tell whether an OpenGL function should be an extension fun... +0.29
How do I tell whether an OpenGL function should be an extension fun... -1.71
Not gettting full fps using FreeGLUT 0.00
Qt/OpenGL : Am I using PBO correctly ? 0.00
Why is my texture interpolated after rendering it on a surface with... 0.00
Is possible use batch Script to get OpenGL Version? 0.00
Setting gl_TessLevel only for one output vertex? 0.00
Is the stencil buffer still relevant in modern OpenGL? +0.42
Detours 3.0 application crashing when hooking SetRect +0.41
Global structs across DLL? -0.59
OpenGL Shader - Edge detection with Frei-Chen Edge Detector 0.00
how to render only two end points when using GL_LINES in OpenGL? +2.18
framebuffer without depth attachment in shadow mapping 0.00
OpenGL triangle degeneration after vertex shader? 0.00
How to quantize floating point to unsigned byte in GLSL -0.09
Is it possible to preserve all the state at once in OpenGL? -1.07
OpenGL Textures Format Restrictions 0.00
Where to store VAO attributes? 0.00
opengl texture glTexCoord2f is not working properly 0.00
OpenGL: Read Framebuffer's Depth Texture 0.00
Signature Scanning explanation -2.15
"Emulate" minimum OpenGL specs? +2.54
Shader storage buffer object with bytes +1.62
qt opengl shader texture coordinates 0.00
glsl compiler completely ignore catching the error of missing paren... 0.00
OpenGL Separable shader programs and pipline performance on modern... 0.00
Anti Aliasing based on colors (not textures) 0.00
How fast does NSOpenGLView redraw? Does it have a default FPS? +0.45
Why is the geometry shader processed after the vertex shader? 0.00
Clearing the attribute locations in OpenGL Shader 0.00
OpenGL 3D Texture mip maps -0.01
Efficiently update Uniform Buffer Objects with instancing and culling 0.00
optimization streaming vbo openg 0.00
Opengl ES draw wireframe over GL_TRIANGLES correctly 0.00
Getting World Position from Depth Buffer Value 0.00
Texture filtering DirectX to WebGL 0.00
Mouse coordinates to 3D world/projection for point collision 0.00
Slick2d using anti-aliasing with Animations/Images 0.00
(OpenGL) How to read back texture buffer? 0.00
Selecting 3D surfaces with a selection box (in two different ways) +2.00
Copying a single layer of a 2D Texture Array from GPU to CPU +0.01