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Rating Stats for

Andon M. Coleman

Rating
1555.69 (6,461st)
Reputation
36,534 (3,092nd)
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Title Δ
glGetIntegerv returning 36064 0.00
Tessellation shader drawing issues 0.00
C++ equivalent to this GLSL functions 0.00
How the gl_TessCoord is computed during the tessellation? 0.00
OpenGL Anti aliasing of shapes on texture after it is created 0.00
convert GLubyte* to GLuint* for alpha texturing Opengl 3.0 / c++ /... +0.42
Names of OpenGL attributes for the vertex shader 0.00
How to zoom out on an object with glTranslatef? -2.13
Using GL_EXT_color_buffer_half_float with Android NDK 0.00
GLSL offsetting multitexture 0.00
Sub pixel movement need 1 transparent pixel on the edge to move smo... 0.00
Projection Matrix only goes from 0 to 1 0.00
Objects placed inside classes to be rendered with OpenGL 0.00
How to draw only 1/4 of a circle in OpenGL C++ +1.17
Porting GL ES 2.0 shaders to desktop GLSL (should I?) 0.00
Blur mirror shader 0.00
Extended floating point precision on mobile GPU 0.00
Open GL compiles on Codelite Windows 7, but no ouput displayed 0.00
How much perf can I get using half_floats for vertex attribs? -2.15
GLSL Fragment shader won't compile with a texture2D call uncomm... 0.00
render to color attachment with DSA 0.00
SDL2 OpenGL 4.2 context with 0 color bits and 0 depth bits +0.42
Computational cost of math operations in GLSL +1.90
How to draw TRIANGLE_FAN with geometry shader created coordinates?... 0.00
Profiling OpenGL application - when the driver is blocking the CPU... 0.00
Primitive assembly performance 0.00
gl_PrimitiveID equivalent in vertex shader 0.00
GLM mat4x4 to layout qualifier 0.00
Changing default OpenGL context profile version +0.42
GLSL works weirdly for creating depth G-Buffer 0.00
Why it is necessary to set precision for the fragment shader? +1.91
Shader's function parameters performance -0.51
How to draw Renderbuffer as Texturebuffer in FBO? -2.15
Is the Depth buffer in OpenGL the exact Z-values or X^2+Y^2+Z^2? 0.00
Does it make any difference which shader calculations are performed... 0.00
How do I properly declare a uniform array of structs in GLSL so tha... 0.00
Get vertex positions in fragment shader 0.00
Identifying Uniform buffer in a GLSL shader 0.00
What does OpenGL Bindless Texture function glMakeTextureHandleNonRe... 0.00
Mimic OpenGL texture mapping on CPU for reprojection +1.75
ARB_sync and proper testing 0.00
Get RGBA pixels from ARGB BufferedImage? +0.43
Synchronise atomic counter across multiple gpu's 0.00
Trying to compile OpenGL 4 Helloworld in CLion+CMake+MinGW on Windo... -0.07
New line pixel distance in FreeType? 0.00
Get component-wise maximum of vector in GLSL 0.00
openGL scaling/rotating (what comes first...) 0.00
OpenGL - layout informations 0.00
sampler2DShadow bias component not working in GLSL? 0.00
GLSL Deprecation -0.08