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Rating Stats for

Andon M. Coleman

Rating
1555.69 (6,461st)
Reputation
36,534 (3,092nd)
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Title Δ
glewInit() and GLEW_ARB_xxx_ failure in client program +2.15
(OpenGL) wglCreateContext() context's version +1.75
What is the goal of glTexEnv? 0.00
OpenGL texturing, black square -0.69
Rendering to texture using FBO and shaders OpenGL 0.00
How does % work on this C program? (sum of odd and even integers) 0.00
Quad texture stretching on OpenGL 0.00
OpenGL 4.1 Program Pipeline Uniforms 0.00
How to implement a smooth transition between two different camera v... 0.00
Convert a decimal number to hex 0.00
PyOpenGL: Difficulty using gluLookup and gluPerspective 0.00
Max Buffer Sizes Opengl ES 2.0 0.00
Using GLUT in FLTK 0.00
OpenGL: How to write into a texture channel by channel, by sampling... 0.00
How Many Shader Programs Do I Really Need? 0.00
How to pass two textures to opengl shader with qt and qglwidget 0.00
Crash when using matrices as vertex shader attributes 0.00
Missing green color component using glTexImage2D function, why? 0.00
std140 and bool alignment 0.00
Finding glfw library file in xcode in OSX? 0.00
Is glmultmatrixf hardware accelerated? -0.15
How do I upgrade my OpenGL from 2.1 to 3.3 on Mac OSX? +0.45
Alpha blending, transparence and z-ordering 0.00
Color changes when scaling a gluQuadric 0.00
SDL2 render without pixel units 0.00
Particles with different textures in OpenGL 0.00
Multisampling using FBO 0.00
glDrawElements doesn't render anything -0.04
Why do OpenGL methods not return anything? 0.00
OpenGL/GLUT window is showing white screen 0.00
LWJGL How can I render texture shape in white color +0.03
Transformed coordinates returned by transform feedback open gl 0.00
Translating mouse coordinates to model coordinates in OpenGL when r... 0.00
If I do not explicitly bind the attributes using glVertexAttribPoin... +0.03
Passing Data Through GLSL Shaders 0.00
From window to opengl coordinate system intuitive explanation 0.00
How to draw text letter by letter in glut? -2.17
GLEW MX crashes when trying to render 0.00
Same sampler, multiple texture units, OpenGL 0.00
glEnable(GL_COLOR_MATERIAL) applying to all drawn objects 0.00
glDrawElements gives EXC_BAD_ACCESS with VBO 0.00
Properly update vertex buffer objects -0.17
Check if a point is within a "gluPartialDisk" (OpenGL and... +0.01
texture filter not working in JOGL -0.57
Where can I get windows.h for Mac? +0.49
OpenGL object not rotating -0.16
Only one texture gets rendered on my FrameBuffer 0.00
What is the advantage of using buffer objects for streaming vertex... -2.02
Do I need to take care to pack vertex attributes together? 0.00
How to pass to a vertex-shader dynamic data that should apply for a... 0.00