StackRating
An Elo-based rating system for Stack Overflow
Answers and rating deltas for
OpenGL - How to access depth buffer values? - Or: gl_FragCoord.z vs. Rendering depth to texture
Author | Votes | Δ |
---|---|---|
Reto Koradi | 5 | +4.22 |
Andon M. Coleman | 3 | -0.43 |
Last visited: Sep 14, 2014, 5:07:29 AM