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Answers and rating deltas for
glPushMatrix() / glPopMatrix() doesn't affect blending states. Why is this?
| Author | Votes | Δ |
|---|---|---|
| Nils Pipenbrinck | 5 | +0.32 |
| BЈовић | 0 | -0.73 |
| jackrabbit | 0 | -1.84 |
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