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a.lasram

Rating
1481.94 (4,488,687th)
Reputation
3,388 (49,805th)
Page: 1 2 3
Title Δ
What is the formal name of the data-structure/algorithm for particl... -3.60
XNA Vertex Normal Calculation not working for Cube +4.02
Beginning OpenCL tutorials? 0.00
OpenGL Coordinate Transformation Sceen to World 0.00
OpenGL Normal transformation in shaders 0.00
GCC __attribute__((always_inline)) and lambdas, is this syntax corr... 0.00
How to map 2D display coordinate to 3D OpenGL space 0.00
Creating ground in a 2D runner game 0.00
Extrude shadow volumes to infinity 0.00
LWJGL textures rendering as single color 0.00
subtracting two integers bit by bit in assembly +4.01
Why do we need perspective division? +2.41
Shadow volume implementation 0.00
DBSCAN algorithm (recursion logic) 0.00
Is there an equivalent to OpenGL glVertexAttrib() in D3D11? -3.78
OpenGL screen layout -3.76
How to override "no non-const reference to temporary object&qu... 0.00
C++: pointers to data members or traits? -0.65
C/Obj-C noise generators always return 0 after the first run? 0.00
bitwise division by multiples of 2 -3.49
"Custom intrinsic" function for x64 instead of inline ass... 0.00
C++: Function wrapper that behaves just like the function itself 0.00