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Rating Stats for

Nico Schertler

Rating
1600.62 (1,748th)
Reputation
25,962 (4,919th)
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Title Δ
Given a geometric lane, how can I tell a car a path follow? +0.35
How to avoid hole filling in surface reconstruction? 0.00
Constrained shortest distance in a graph 0.00
Which texel value is returned during Point sampling of the texture... 0.00
Simple OpenTK Raycasting 0.00
How to rotate parent to move child in Unity3D? 0.00
Why roll pitch and yaw are applied in that order? 0.00
Libigl - Laplace Bletrami Operator Decomposition 0.00
Ray box intersection computing wrong distances 0.00
Trouble understanding the maths/code used within this algorithm for... 0.00
Creating a 2D circle with a flood approach 0.00
Meshlab doesn't visualize face of a triangle, ply format wrong? 0.00
OpenGL draws weird lines on top of polygons 0.00
Intersection test with kd-tree 0.00
How to create a generic pipeline in C#? 0.00
Vector3.MoveTowards is not doing its thing +0.36
Calculating limits in dynamic programming 0.00
How to get the right Vector3? (c++) 0.00
Grafana derivative not showing right output values 0.00
How to calculate the rotation angle of two constrained segments? 0.00
My OpenGL triangle doesen't show 0.00
Computing the product of big numbers -0.81
Camera projection matrix principal point 0.00
Rendering cursive fonts +0.38
lux to lumen BH1750 I2C light sensor 0.00
algorithm to determine if a number is made of sum of multiply of tw... -1.79
Convert VBA bitwise operator to C# 0.00
C++ find where a point set lies between two others 0.00
Half way through running the program stops? 0.00
counter-clockwise cgpath/uibezierpath -0.61
opengl bone/joint animation formula 0.00
How do I get the correct degress from style.transform rotate after... 0.00
Ambiguous overload after arithmetic between different types of Eige... 0.00
Why is my texture loaded into opengl not mapped correctly? 0.00
Monogame/Xna - Isometric view 0.00
Understanding some terminologies in OpenGL? 0.00
Simple Math for controlling characters movement based on camera rot... 0.00
Prim algorithm: show concerned edges with summation of edges weights 0.00
A few questions about shaders 0.00
Divide "people" into two equal-size teams to reach max to... 0.00
After GLM Rotation object is not centered anymore +0.38
Selecting all faces of a mesh surrounded by some vertex subset 0.00
Deserializing XML <response xmlns=''> was not expected 0.00
Raytracer : High FOV distortion 0.00
How can you iterate linearly through a 3D grid? +0.32
Negative product containing vector and covariance matrix +0.38
How To Calculate angle between 2 lines at intersection +0.38
passing function returned value from a class to a form in vb.net -0.41
Minimising weighted sum equation 0.00
Find permutations, that totally change the set of cumulative sums 0.00