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Goz

Rating
1543.36 (10,279th)
Reputation
51,296 (1,932nd)
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Title Δ
IDirect3D9::GetAdapterCount wont find my second video card 0.00
Replacing glPush/PopMatrix +0.45
Compare two UIImages +1.76
Link error when adding array to common functions class -0.05
returning a local as value/reference +2.40
How do I change the font of a control in WinApi C++? +0.33
Android update imageview drawable in broadcast receiver 0.00
In-place vs Return New design patterns in C +0.47
In C++ if I reference an object with a deallocating destructor ~MyC... +1.25
stxxl and overriding cxx_constructor 0.00
Initialise C-structs in C++ +0.21
Get a master program start a slave in a new thread 0.00
Android Emulator - HTC Sensation XL -0.06
Android USB isochronous data transfer 0.00
cout << stringstream +0.67
Draw texture directly onto screen/client coordinates 0.00
The two missing buffer object gl functions in Android 2.2 0.00
Would the following code causing problems in C++? +0.54
Image compression techniques -0.04
rendering UIImage with size > 1024 with OpenGL ES 2.0 on the iPh... -0.71
How to print a double with two decimals in Android? +0.49
Know any voxel graphics C++ libraries? -0.52
User mode USB isochronous transfer from device-to-host +0.47
What is the difference between 0 << 16 and 0 << 20? -0.38
C - faster locking of integer when using PThreads +2.72
How to use the += function in a namespace +1.91
Use of "static" keyword in C +0.87
Can function overhead slow down a program by a factor of 50x? +0.98
NSString and NSDictionary valueForKey - nil? 0.00
Allegro5 and MS Visual Studio 2010 -1.73
When will memory used in a function become free ??(C programming) +1.14
3D graphics: Normal mapping vs Bump mapping? -0.57
Going down from C++ to C: alternative to std::map? -0.28
OpenGL depth buffer maximum distance +0.51
Lack of virtual destructor when doing "delete this" +1.14
ISampleGrabber callback is not being called 0.00
Multisampled render to texture in ios -0.52
Difference between angled brackets and parentheses in HLSL texture... 0.00
Managed DirectX: Specifying the Depth (Z-Order) of Sprites containi... +0.47
OpenGL Skybox Not Rendering Sides Correctly -2.06
OpenGl changing the unit of measure for coordinate system +1.19
pipe readFile function with timeout in XP +0.26
C++ How to control Image Base of LoadLibrary API -1.00
Different ways of Opening a file in C++ on Windows? +1.93
Frustum plane calculus -0.44
OpenGL define vertex position in pixels -0.59
Objective-c/IOS: What's the simplest way to play an audio file back... +1.57
Class member function declaration doubt -0.66
iphone: objectAtIndex crash when tableview have no data -0.56
Generic: Version number bit shift routine 0.00