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Rating Stats for

Ken Thomases

Rating
1603.12 (1,658th)
Reputation
73,673 (1,145th)
Page: 1 ... 6 7 8 9 10 ... 45
Title Δ
Grep (BBedit) - remove file path and leave only the file name and p... 0.00
Why does &object evaluate to two different values in Objective-C? 0.00
Declare that a variable must not be captured by a Block 0.00
What happens when rendering on monitors connected to different GPUs 0.00
Does a reference remain weak if passed as an argument in objective-c? 0.00
iOS Metal API draw 3d texture inside the volume 0.00
Use an ObjC Block as a callback for CGDataProviderCreateWithData 0.00
Detecting rendererID of GPU connected to main display in mac 0.00
NSTask Race Condition With ReadabilityHandler Block -0.15
C fork() - What are the number of unique processes created by this... -0.96
Does CFBridgingRelease restore ownership to preexisting references... +0.35
Metal color attachment supported pixel formats 0.00
What is the difference between the mach headers in /usr/include and... +0.35
Where is `ResFileRefNum` defined? 0.00
Creating and compiling a custom Metal shader at initialization +0.37
Rendering MTLTexture on MTKView is not keeping aspect ratio -0.15
Stopping the NSApplication main event loop +0.36
Does a MTLBlitCommandEncode preform linear sampling 0.00
Why is my draw method not called in a subclassed MTKView? 0.00
Correct Buffer Size 0.00
Metal shader not working as expected 0.00
In a MTKView How to get pixel information ( RGB and Alpha values )... 0.00
Alpha / Transparency & MTKView? 0.00
Is this code drawing at the point or pixel level? How to draw retin... +1.00
What can cause lag in recurrent calls to the draw() function of a M... 0.00
Why am I crashing when trying to create a weak reference to self wh... 0.00
Dynamically changing NSWindow's isMovableByWindowBackground and... 0.00
macOS window border size 0.00
Metal: Do I need multiple RenderPipelines to have multiple shaders? 0.00
Metal shader types vertex and buffer best practice demonstrated in... 0.00
yuv10 bits texture in Metal 0.00
Metal fragment shader A-Buffer produces shimmering glitch 0.00
How to implement/use atomic counter in Metal fragment shader? 0.00
Creating and binding socket on Mac OS Hight Sierra 0.00
XCODE Console message Numbers between brackets correspondent with l... 0.00
Metal 2 vs OpenCL 1.2 for compute: what is Metal missing? 0.00
Changing values of MTLBuffer after created 0.00
Are MTLVertexAttributeDescriptors necessary? Why are they needed? 0.00
Metal compute shader with 1D data buffer in and out? 0.00
How to find the default search path for object code libraries on Ma... -0.15
Objective-C @available guard AND'ed with more conditions -1.79
OSX ld: why does pagezero_size default to 4GB on 64b OSX? 0.00
Crash with passing about a MTLTexture 0.00
Multiple Metal shaders with different language versions in one proj... 0.00
How to pass array from vertex shader to fragment shader, in Metal 0.00
Can MTLCullMode of a MTLRenderCommandEncoder be changed between two... 0.00
Can I set environment variables programmatically? -0.49
How to simplify memory read if I know register name 0.00
Metal Best Practice: Triple-buffering – Textures too? 0.00
Explicit check in method returning if object is nil? +0.89