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Rating Stats for

mattnewport

Rating
1530.03 (18,495th)
Reputation
11,413 (13,020th)
Page: 1 2 3 4 5
Title Δ
Scripting languages and Game Dev/Programming -1.28
Visual C++ debugger visualizer? -4.93
What is a constant reference? (not a reference to a constant) +4.06
VS2010 memcpy fast magic -4.50
Best 2D integration with Direct3D 10? -0.41
DirectX10 Texture from char vector 0.00
Direct3D11(C++): Rendering (basic) question 0.00
Optimizing Python Code -3.37
C++ transfer ownership of a struct to a function -0.07
Minimum Sum of All Travel Times +3.70
Developing for Kinect on the Xbox 0.00
How can I perform actions while waiting for vertical sync? 0.00
C# versus C++ performance 0.00
Graphically speaking, Isn't what really makes a game "rich,&qu... +3.56
HLSL Translucent Plastic Shader +3.66
Stencil Buffer Read/Write mask 0.00
Reference in lhs and rhs difference in C++ +0.76
Determining 32 vs 64 bit in C++ +1.37
How to get DirectX debug messages under remote debugging with VS200... -0.23
I thought *.DDS files were meant to be quick to load? +3.89
Rendering large numbers of meshes (objects) +3.96
Managed DirectX 0.00
How many threads does it take to make them a bad choice? +0.65
What is a simple example of replacing c code with assembly to impro... -2.64
XNA Target Audience -0.29
Converting bytes to GB in C#? +0.49
std::sort and binary '=' operator issue with a C++ struct -0.32
Real time dynamic shadows to complement deferred shading? 0.00
How do I call C++ functions from a Lua script? +0.12
optimized memcpy -1.73
Good resources on using functional programming in game development? +0.72
3D Game Development tips (especially game architecture) +2.20
compiling "standard" C++ in visual studio (non .net) -3.53
How to implement a kill switch in a native windows program -0.24
3D File Formats for Games +2.11
Open Source Financial Library Specifically Yield To Maturity +3.83
How can future programming languages better facilitate abstraction? +1.60
Thread.Sleep(1); is too slow for a Silverlight animation, is there... +4.27
std::vector resize downward +4.85
2D smoke/fire/mist algorithm -0.27
How can I find the direction of a Vector2 with only the X and Y coo... +1.04
How to create a fractal cube? -1.48
Antialiasing/Multisampling in D3D9 +3.83
Distant 3D object rendering [games] -1.79
How to implement independent rendering layers in Direct3D9? +0.50
What are the cool and interesting things that you do during build-a... +2.82