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Rating Stats for

mrvux

Rating
1519.15 (33,693rd)
Reputation
5,697 (28,784th)
Page: 1 2 3 ... 5
Title Δ
Joystick Coordinates 0.00
DX11 triangle list is not rendering at all +1.76
Alpha values below 0.5f are invisible 0.00
SamplerState issue in the pixel shader +2.12
Trying to reverse HLSL Pixel Shader 0.00
how can I update dynamic vertex buffer fastly? +0.50
HLSL 'technique' keyword documentation 0.00
EXECUTION ERROR #362: DEVICE_DRAW_POSITION_NOT_PRESENT 0.00
Why Order of Vertices Change Rendering Behaviour 0.00
Having trouble with topologies in DirextX 0.00
error when creating 2d texture with dynamic format +0.12
How to calculate checksum for compiled shader code? 0.00
Potential memory leak when releasing a Gradient Brush in direct2D? 0.00
Only do alpha blending on certain output colors -0.53
DirectX - Writing to 3D Texture Causing Display Driver Failure -0.52
Register Ranges in HLSL? +0.46
What happens when I have a uint32 (R32) texture and I sample/fetch... -1.75
How can I compile asm shader to fxo file? -1.92
C# - Fastest way of Interpolating a large byte array (RGB to RGBA) 0.00
Super huge bottleneck writing to GPU Compute Buffer? 0.00
Texture shows as black 0.00
How to draw/render different shapes in DirectX 11 0.00
Inputs and Outputs of the Geometry Shader 0.00
Odd Number of Threads Programs in HLSL (Compute Shader) 0.00
Create a vertex buffer with a variant size 0.00
In SharpDX, how can I draw to a single Texture2D from a Texture2D a... 0.00
Unity Compute Shader Synchronization 0.00
Accessing members of a matrix in HLSL +0.47
DirectX: What will happen if you bind index buffer but not vertex b... 0.00
Running a DX11 compute shader with SharpDX - cannot get results 0.00
Texture sampler in HLSL does not interpolate 0.00
Geometry shader with additional clipplanes 0.00
What Autofac LifetimeScope is assumed when registering a delegate? 0.00
Output of Compute Shader with error (inconsistent value) 0.00
Convert float to unorm in HLSL 0.00
SharpDx direct3d11 how to start rendering 0.00
Using Index buffers in DirectX 11; how does it know? -0.50
Is there an equivalent to gl_LocalInvocationIndex in a HLSL compute... 0.00
What is the best way to update GPU resource with heap type upload? 0.00
SlimDX and Multiple Architectures 0.00
DirectX 11 compute shader for ray/mesh intersect -0.04
Can D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT be passed with D3D_FEAT... +0.03
How to Choose A Specific Graphics Device in SharpDX/DirectX 11? 0.00
SharpDX - Creating constant buffer crashes -0.53
Why could shader compiler decide to use ps_2_0 model? 0.00
Can't create staging Texture3D 0.00
DirectX 9 to 11 OpenSharedResource is leaking memory like crazy. Am... 0.00
Normals are not transfered to DirectX 11 shader correctly - random,... -0.03
Autofac constructor chaining 0.00
SlimDX Access Buffer data 0.00