Title |
Δ |
Finding world position of element in screen space
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0.00 |
Do Face culling in opengl happens in window space?
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0.00 |
How does the OpenGL function loading mechanism work?
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0.00 |
PyOpenGL reading back buffer color
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0.00 |
Frustum Culling Bug
|
-0.09 |
Why is OPENGL missing 16-bit RGB format that is unsigned?
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0.00 |
Dual Source Blending with Multiple Render Target link error
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0.00 |
How can I properly create an array texture in OpenGL (Go)?
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0.00 |
What exactly is a VBO in OpenGL?
|
+1.98 |
3D point to screen position. Discarding the points behind the camer...
|
-0.59 |
OpenGL nvoglv32.dll error after resizing window
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0.00 |
Why is this OpenGL framebuffer color attachment incomplete?
|
+0.41 |
atio6axx.pdb not loaded during OpenGL debug
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0.00 |
Problems including GLFW header in c++ program
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0.00 |
How to add non-array value using glVertexAttribPointer()
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0.00 |
OpenGL compute shader: Why can't I bind more than 16 SSBOs?
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0.00 |
Low-resolution Framebuffer repeats itself
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0.00 |
Rendering to custom FrameBuffer using same texture both as input an...
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0.00 |
Reading height value from the heightmap
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0.00 |
Why glBeginTransformFeedback requires to specify the primitive type?
|
+1.49 |
How can i access depth texture with ImageLoad()?
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0.00 |
OpenGl Vertex Attrib Pointer strange behavior
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0.00 |
OpenGL OpenTK - Inconsistent Model loading with Assimp
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0.00 |
adding varying variable to fragment shader breaks the render using...
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0.00 |
GLSL + Scenekit: Function definition not allowed
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0.00 |
WebGL fragshader ... what is the incoming value of gl_FragColor?
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0.00 |
Reading from different samplers in an OpenGL Compute Shader results...
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0.00 |
OpenGL flat shading lighting shader problem
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0.00 |
Coordinate values act as if they were much bigger
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0.00 |
OpenGL shader complier throws random errors and fails to render
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0.00 |
OpenGL point sprite uv coordinates not working correctly
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0.00 |
Why should you use an external OpenGL loader function instead of GL...
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0.00 |
OpenGL FrameBuffer off-screen, on-screen rendering problem with PyQT5
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0.00 |
In openGL, can I handle window resize without GLUT?
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0.00 |
Problem in passing position from vertex shader to fragment shader
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0.00 |
Cannot use cubemap and 2D texture at the same time
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0.00 |
glad causes glfwSwapBuffers to return error message
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0.00 |
Is GL_ARB_compatibility valid in a core proflie?
|
-1.08 |
Is it possible to get pixels from OpenGL buffer at the original size?
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0.00 |
Slow compute shader, global vs local work groups?
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0.00 |
Why is needed to check if GLAD or GLEW was initialized correctly?
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0.00 |
Compilng Error With modern OpenGL and GLEW Libraray
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-0.08 |
Is the GLSL version requirement of this SSDO demo self-conflicting?
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0.00 |
Getting Exception thrown for glViewport(0, 0, framebufferWidth, fra...
|
-0.69 |
A question about billboard matrix convert
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0.00 |
Draw 2D HUD elements over 3D rendered scene
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0.00 |
Is it possible to get the index of 'invisible' vertices in...
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0.00 |
OpenGL: using a single blob of data for ARRAY_BUFFER and ELEMENT_AR...
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0.00 |
Not able to understand alignment rules of OpenGL SSBOs
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0.00 |
Texture scaling faulty when width is uneven
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0.00 |