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Rating Stats for

derhass

Rating
1562.40 (5,165th)
Reputation
32,061 (3,720th)
Page: 1 2 3 4 5 ... 22
Title Δ
EmitVertex gives "error C1067: too little data in type constru... 0.00
How to fix zoom towards mouse routine? 0.00
C++ GLSL shaders: "error: GLSL 3.30 is not supported. Supporte... 0.00
Why OpenGL use float to define the level of anisotropic filtering? 0.00
Is it safe to unbind a buffer that is mapped from glBufferStorage a... 0.00
Texture doesn't apply to my cube in C++ & OpenGL 0.00
getting a crash while using glReadPixels to map texture in memory 0.00
glBuffer work with one style of data but not the other, Why? -0.59
Can I use glUniform4fv to set an individual column of a shader matr... +0.10
Fragment Shader seems to fail after combining GL_TEXTURE_BUFFER and... 0.00
How to establish glBindBufferRange() offset with Shader Storage Buf... 0.00
Why won't my normals interpolate between the vertices, thus cre... +0.41
Timing in OpenGL program? 0.00
Images showing in weird colors 0.00
Understanding the skinning part of a GLTF2.0 file for OpenGL engine 0.00
How do I get anisotropic filtering extensions to work? +1.87
GLSL - vertex shader and batching using uniform buffer object 0.00
Render- and Eyespace- misalignment causing imprecise raycasting 0.00
Applying perspective divide on x and y only? +2.32
Passing colour coords into a vertex shader through a vertex attrib... 0.00
How to fix lighting rotating with model? 0.00
What is the expected rotation direction when using glm's rotate... 0.00
Why use 'glad' library for opengl initialization? 0.00
How to assemble ARB assembly 0.00
GL_INVALID_ENUM on glDrawElements 0.00
Blend negative value into framebuffer 0 opengl 0.00
Cant access vec4 array in GLSL 0.00
Utilize glOrtho function after drawing without redrawing entire scr... 0.00
Can't create FBO with more than 8 render buffers 0.00
OpenGL heightmap renderer not producing smooth terrain -0.09
SSBO hash table, missing values 0.00
glGetUniformBlockIndex returns -1 even with correct block name 0.00
ARB shader ballot : not coherent between false and true? 0.00
Linear textures look as if they are sampled nearest when quad is sm... 0.00
openGL - batch rendering - object matrices/etc update 0.00
Varyings from all vertices in fragment shader with no interpolation... 0.00
Possible to read a single sample from MSAA FBO? 0.00
OpenGL How to calculate worldspace coordinates from frustum aligned... 0.00
Use default framebuffer depth buffer in a fbo +1.91
Scale OpenGL texture and return bitmap in CPU memory 0.00
OpenGL Qt : problem using framebuffers for bloom effect 0.00
My Opengl triangle has unexpected vertex colors 0.00
Why does the shader program fail to compile despite linking and val... 0.00
OpenGL big 3D texture (>2GB) is very slow 0.00
Can not compile shaders with Linux/Mesa 0.00
What is, in simple terms, textureGrad()? 0.00
OpenGL vertex shader for pinhole camera model 0.00
opengl glBegin(GL_LINES) and glBegin(GL_POINT) in 2D not visualizin... 0.00
Projection matrices: What should depth map to? 0.00
Why won't my GLSL program link when one shader is optimized and... 0.00