StackRating

An Elo-based rating system for Stack Overflow
Home   |   About   |   Stats and Analysis   |   Get a Badge
Rating Stats for

derhass

Rating
1562.40 (5,165th)
Reputation
32,061 (3,720th)
Page: 1 2 3 4 5 6 ... 22
Title Δ
How to draw 2 or more objects with different VAO, VBO? 0.00
QT QOpenGLWidget : how to modify individual vertices values in VBO... +0.42
OpenGL glUniform1f not updating vertex shader -0.58
becase glOrtho change, my mouse callback is not working. why? 0.00
Relationship of offset in glMapBufferRange(...) and first in glDraw... 0.00
Reading the current fragment color in GLSL 0.00
Is it ok to declare an oversized output array in fragment shader an... 0.00
Update SSBO in Compute shader 0.00
UBO padding of uint64_t typed array -1.20
Reading back from 1D textures after writing into it with a fragment... 0.00
OpenGL Frag Shader texture fades after every write 0.00
opengl crashes when trying to apply textures 0.00
Confusion About glVertexAttrib... Functions 0.00
GLSL per-pixel spinlock using imageAtomicCompSwap +0.35
View Matrix in LWJGL 3 not showing right -0.58
VAO drawing wrong index 0.00
What's the difference between a GLX visual and a FBconfig? -2.59
OpenGL drawing texture wrong 0.00
Implementing clip planes with geometry shaders? +0.40
OpenGL: prevent make fog in every shaders programs -0.09
Are PBOs shared across OpenGL contexts? -2.60
Math behind the mouse input in opengl and the yaw/pitch values 0.00
opengl binding of target in thread fails -0.60
OpenGL not drawing in Linux 0.00
OpenGl verex2f but pixels are integers 0.00
OpenGL: auto-generating mipmaps only for certain layers of a 2D tex... 0.00
OpenGL: Zero active uniforms 0.00
I'm having trouble getting a model rendered to the window using... 0.00
What is the difference between glVertexAttribDivisor and glVertexBi... +2.81
Potential error by assuming memory layout of struct array passed to... 0.00
why do i need factor when using gl.polygonOffset? 0.00
GLSL ignoring uniform bool comparison in fragment shader? +0.41
How to send an array of int to my shader -2.04
How to render to multiple windows using a single OpenGL context? 0.00
Forward rendering multiple rendering passes 0.00
glClearBufferfv doesn't clear specified color attachment 0.00
Why differs gl_FragCoord.z from ((pos.z / pos.w) + 1.0) * 0.5? 0.00
Display recursively rendered scene into a plane +1.96
Do conditional statements in shaders come at a higher cost? 0.00
Vertex Attrib Divisor not Working for Instanced Rendering 0.00
Should a GL context be released using wglMakeCurrent(0,0)? +1.40
GLSL Instancing - Passing ModelMatrix 0.00
Opengl lighting not working 0.00
DSA Support on Intel HD 5500 Chips 0.00
Why different appearance even if same viewport, projection matrix a... 0.00
glDrawElements with per facet color 0.00
GetUniformLocation() returns -1 0.00
Pixel-path performance warning: Pixel transfer is synchronized with... 0.00
Does GLfixed over GLint and GLfloat over float make sense? +2.78
How can I re-position a 2D texture bound to a framebuffer in OpenGL? 0.00