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derhass

Rating
1562.40 (5,165th)
Reputation
32,061 (3,720th)
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Title Δ
Call to glBindVertexArray(vao): what does it do if 'vao' is... 0.00
OpenGL shader light position changed in shader +0.16
context sharing in FreeGLUT under Linux with xorg 0.00
How to get untransformed position in vertex shader? -0.05
OpenGL practices - Running OpenGL with no core version 0.00
Render multiple times in a single pass using the Geometry Shader (o... 0.00
OpenGL ES 2.0 Texture2D indexing 0.00
How to check if a sampler is null in glsl? 0.00
JOGL Fog and Lighting appear in a straight line instead of a circle 0.00
How to draw 2D texture from 3D texture -0.57
How do I create an OpenGL 1.2 context in GLFW 3 0.00
Different Types of Buffers on GPU 0.00
image row offset OpenGL 0.00
GLSL getting location of fragment on screen 0.00
WebGL interaction, translate after rotate 0.00
Perspective Projection - OpenGL -0.54
OpenGL Texture and Object Streaming 0.00
OpenGL Drawing data from mystery buffer 0.00
the difference between glOrtho and glViewPort in openGL -0.54
GL10.GL_SRC_COLOR raises invalid enumerant on Android 0.00
Does it make sense to allow retrieval of data from OpenGL's con... 0.00
How to read a pixel depth value without stalling the pipeline? 0.00
OpenGL - GLSL assigning to varying variable breaks the vertex posit... 0.00
OpenGL - a simple program 0.00
Z value bigger than 1 after w division 0.00
Stencil buffers seem to not work properly 0.00
opengl draw in 2D coordinates instead of vertex coordinate system -0.03
How EXACTLY does OpenGL do perspectively correct linear interpolati... -1.47
Normalized depth buffer writes in opengl 0.00
DrawRangeElements don't draw in proper way 0.00
GLSL shader: Interpolate between more than two textures -0.73
OpenGL convert coordinates of object to another coordinate system 0.00
Should I omit vertex normals when there is no lighting calculations? -0.02
Normal Rotation in GLSL +0.28
openGL Camera space vs NDC viewing direction 0.00
Errors with shininess 0.00
GLSL getting location of fragment shader variable and put glm::vec3... 0.00
How to draw 2d object and 3d object on the same screen 0.00
Cant render to Frame Buffer Object 0.00
OpenGL - have object follow mouse 0.00
OpenGL Lighting on a polygon 0.00
working with mat4 in the VertexShader 0.00
How models are resized when resizing glViewport() and glFrustum()? -0.02
Parallel processing for display list 0.00
OpenGL Frustum Pedagogy 0.00
How to draw frustum in opengl 0.00
How many depthtextures can i bind to a framebuffer? +0.17
Smoothly invertible additive/subtractive luminance blending in OpenGL 0.00
Changing camera direction without affecting its location +0.45
Does OpenGL depend on a windowing system such as GTK+? 0.00