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Rating Stats for

GuyRT

Rating
1539.64 (12,002nd)
Reputation
2,631 (64,220th)
Page: 1 2
Title Δ
Segmentation fault when using overloaded operator -0.56
Does weak_ptr is always expired after shared_ptr reset? -1.63
Is calling `stringstream::str()` for getting what's printed act... 0.00
is it legal to declare inline but not actually inline a function in... +4.08
Using swap with object suicide +4.97
Quaternion based camera +2.49
OpenGL GLSL code is compiling when it shouldn't be +4.30
BufferGeometry indices issue 0.00
Draw selected instances of VAO (glDrawArraysInstanced) 0.00
GLSL vertex shader not receiving vbo data +3.74
Does calculating texture Coordinates in the vertex shader increase... 0.00
OpenGL 3.3 - How to change tesselataionlevel during run time? 0.00
C++ and OpenGL, VBO vertex interleaving with bone information 0.00
GLSL Linking fails without useful information 0.00
Reverse vertex winding order using matrices 0.00
glUniform vs. single draw call performance +0.12
GLSL per pixel lighting issue 0.00
Weird normal generation on height map based terrain 0.00
Yet another "OpenGL Not Drawing" Issue 0.00
OpenGL4 Multisample Anti-Aliasing and Render To Texture 0.00
DevIL image not rendering correctly -0.44
OpenGL accesss violation at glDrawArrays(...) +1.84
OpenGL texture depth (clipping textures) 0.00
Creating Multisample Texture Correctly 0.00
calculate Up Vector of model 0.00
Deriving uncertainty values from a noise texture? 0.00
Is it faster to use texelFetch when rendering fonts? -0.30
Rendering Blended Lines In OpenGL -2.79
Program Specific OpenGL Runtime Bug: Multiple Input Buffers For Ski... 0.00
opengl using depth buffer for shadows- any reason not to just rende... 0.00
Deferred Rendering - Is it valid to reconstruct position for a poin... 0.00
OpenGL FBO not blitting depth buffer 0.00
Does the order of the pixels drawn depend on the indices in glDrawE... +1.72
How to give smooth edges when filling a png with color in OpenGl/GLES +3.77
Sending data to the shader(GLSL) is failing when I change a line of... 0.00
Clipping a VBO rendered with a shader 0.00
How to Multiply Matrices in openGL +4.03
OpenGL Instancing VBO - Attribute per Vertex, per Instance 0.00
OpenGL: Rendering to texture by using FBO and viewport offset probl... -3.99
Read back texture coordinates from rendered image in OpenGL? +0.19
OpenGL rendering a list of GL_POINTS -0.51
OpenGLES20 View is distorted with rotation matrix applied +2.01
glsl -= mad optimization +0.03
OpenGl ES on iOS lightshading removes color 0.00
Opengl 3.2: Trying to render a triangle with shaders but output is... 0.00
OpenGL PingPong shader does not work. I can't see why 0.00
Determine size of compiled shader in memory +4.09
GLM Keeps Providing Choppy Transformation and Rotations -4.23
OpenGl/GLSL - More Efficient Methods of Drawing Multiple Triangles +0.72
What happens to the depth buffer if I discard a fragment in a shade... +0.11