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Rating Stats for

Andon M. Coleman

Rating
1555.69 (6,461st)
Reputation
36,534 (3,092nd)
Page: 1 ... 17 18 19 20
Title Δ
Regarding glutReshapeFunc() 0.00
(each call to glTranslate is cumulative on the modelview matrix) wh... -1.63
OpenGL to detect object which the user touches 0.00
OpenGL Vertex Buffer Object not Showing 0.00
glBindFrameBuffer not working with SDL -3.22
glBufferData with explicit array vs non explicit array +3.83
How to do zooming and panning to the user's location of click in Op... +3.88
Got points with white borders when drowning circle via gldrawarrays... -0.05
Is it possible to render one half of a scene by OpenGL and other ha... +0.85
Issues with OpenGL referencing when compiling in Ubuntu terminal 0.00
White Pixels With GL_POLYGON_SMOOTH 0.00
Why does this not make a good looking square? 0.00
where m_fLastX and m_fLastY are initialized in the COpenGLControl c... 0.00
How to render specific edges of a cube different from filling in XN... 0.00
Convert to pixel coordinates in JOGL OpenGL 0.00
how can i fetch a texel from a multisampled texture beyond the numb... 0.00
X and Y in Bitmap and Open GL with Java 0.00
GLSL/OpenGL - Single color instead of the texture 0.00
Displaying FPS in GLFW window title? +0.11
Crash on glDrawElements +4.04
how to convert MatrixCamera's setting to ProjectionCamera 0.00
Using struct for indexed buffer object in OpenGL results in segfault +4.11
Texture Atlas Texture Coordinates math 0.00
Compiling with GLFW3, linker errors 'undefined reference' 0.00
Get GLSL linker error description on Windows +0.30
how to read out variables from a opegles shader? 0.00
CPU usage is high when using opengl control class? +3.50
Can't draw 1280x800 texture in LWJGL 0.00
Latencies of Direct3D 9 API calls -0.06
Some OpenGL features working, some not -1.46
How OpenGL know to use hardware specific driver? +0.10
wglCreateContext throws INVALID_OPERATION exception +0.15
How to override a named display on display list - glCallList() 0.00
glGenerateMipmap or glGenerateMipmapEXT 0.00
Open GL timing with drawFrame thread 0.00
3D Ray Picking use Mouse Coordinates when Mouse isn't locked -4.60
Dynamically render lines between vertices OpenGL +4.00
Opengl and opencl can use only 1 kernel in a single shared context +4.20
Changing color of fragment 0.00
z direction of a matrix in a GLSL shader 0.00
GLSL vertex shader cancel render -2.48
How to depth (z) test using rotation around the y axis? 0.00
GLSL - Vertex normals + normal mapping? +0.03
Cubemap shadow mapping not working 0.00
What user's framebuffer lacks? 0.00
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT error while creating frame... -4.02
Normal mapping, how to transform vectors 0.00
OpenGL Optimization - Duplicate Vertex Stream or Call glDrawElement... +4.11
Texture coordinates passed to fragment shader are all 0 -0.06
Rendering issue with different computers +4.02