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Rating Stats for

Andon M. Coleman

Rating
1555.69 (6,461st)
Reputation
36,534 (3,092nd)
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Title Δ
How to resolve a multisampled depth buffer to a depth texture? 0.00
glsl programming architecture which part is "really" para... -1.56
C++ Assigning Enums explicit values using bit shifting -1.81
problems with the structure "for" +0.37
C++ Calling a function from main within an implementation file -0.52
Double free/corruption? -0.50
LWJGL not showing textures 0.00
Fragmentshader and Vertexshader 0.00
OpenGL multisample integer texture attached to framebuffer doesn't... 0.00
Strict nVidia OpenGL support (OpenGL 3.2) +0.47
Why doesn't scanf read the value correctly? +1.08
Cygwin OpenGL compiling returns undefined references to imp_iob 0.00
Using OpenGL and Cuda get a run time error for an Access violation... 0.00
Cannot find .dll using MinGW and MSYS 0.00
Image not visible 0.00
OpenGL - Fixed pipeline shader defaults (Mimic fixed pipeline with... +0.49
OpenGL in Java, Manual creatation of gluLookAt matrix 0.00
Pass "uniform sampler2D" to glsl shader in libgdx(using m... 0.00
How to send multiple parameters to the vertex shader on WebGL? 0.00
Can't find gl_MultiTexCoord0 replacement 0.00
OPENGL ES 2.0 translate (move object) 0.00
Getting GL_OUT_OF_MEMORY error at random after drawing -0.02
Drawing QTMovie's texture twice with OpenGL 0.00
LNK2001 error opengl visual studio 2010 0.00
OpenGL shader multiple vertex attributes 0.00
Vim: what's the default backspace behavior? -0.35
I want to put my computational stuff in secondary thread while keep... -0.34
OpenGL: is glUniformLocation constant? +0.50
Send VBO to GPU in separate thread -0.25
OpenGl mouse Tracking and Drawing -0.02
How to make OS X to read .bash_profile not .profile file 0.00
OpenGL is there a way to copy an existing VAO 0.00
Get OpenGL (WGL) context from QOpenGLContext -0.45
ANCI C (C90): Can const be changed? -0.64
Virtualbox has a different byte code for backspace than an actual b... 0.00
Is it safe to use constants of higher version of OpenGL which is no... 0.00
Print binary representation of file -0.02
Early stencil culling 0.00
What graphic library does chrome use -0.21
Why it is necessary to detach and delete shaders after creating the... -0.45
Array attributes in GLSL 1.3 0.00
GLEW crashing in XCode +1.78
Vertex Displacement Shader has radial distortion. How do I fix? 0.00
Serious Lag due OpenGL Fragment Shader -0.03
Problems with OpenGL textures 0.00
Vertex Displacement Doesn't Work in Three.js 0.00
setEGLconfigchooser changes color of object 0.00
Multiple texture units in shader vs multiple semitransparent textur... 0.00
rand() function not generating enough random -1.35
Which OpenGL ES 2.0 texture formats are color-, depth- or stencil-r... 0.00