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galop1n

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1492.08 (4,371,626th)
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7,181 (22,301st)
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Title Δ
What is VPRT shader? 0.00
DXGI monitors enumeration does not give full size for Dell P2715Q m... -1.56
Using compute shader to return whether texture has certain colour 0.00
Multiple constant buffer - register - dx12 0.00
D3D12 Use backbuffer surface as UAV 0.00
Can't compile HLSL Hull shader code 0.00
No three-component 8bits-per-channel DXGI texture format in D3D11? 0.00
I have a loop that calls ID3D11DeviceContext::CopySubresourceRegion... 0.00
Why does XMVector4Dot return a vector with the dot product copied t... 0.00
Convert DXBC to DXIL (DirectX Bytecode to DirectX Intermediate Lang... 0.00
DX12, How to implement a standard texture class? 0.00
API abstraction layer - avoid mixing of API interfaces 0.00
what units are directx viewport values in? 0.00
Initializing class inside class -0.90
DX12 Descriptor Heaps management 0.00
Hook DirectX to make objects in scene transpanent -0.48
D3D11CreateDeviceAndSwapChain slow 0.00
Using multi-sampling creates artifacts along mesh edges (DirectX, C#) 0.00
Why convert to XMFLOAT instead of using XMVECTOR directly? -1.84
D3D12 Dynamic indexing of textures with different formats +2.19
about pixel shader input buffer 0.00
DXGI Waitable SwapChain not waiting 0.00
how do i set UV coordination from Texture value without noise in HLSL +0.00
Direct3D11 Pixel Shader Interpolation 0.00
Compute Shader writing to RWStructuredBuffer randomly from multiple... 0.00
Prove that ABC + ABC' + AB'C + A'BC = AB + AC + BC 0.00
Rendering 2D image using Direct3D 0.00
How to use data once the compute-shader is done? 0.00
How to combine a 2D texture in one color format with the swap chain... 0.00
How to transition resource just has been copied into onto copy queu... 0.00
Creating a swap chain with an existing render target 0.00
How to properly fill up SwapChain Struct to use Mulitsampling? +0.01
HLSL - how does vertex shader's output POSITION0 affect pixel s... 0.00
Creating a window that doesnt appear in print screen +0.17
Weird texture glitch in DirectX 12 when using dynamic indexing 0.00
Should I use the DeviceContext functions to input in the Pipeline i... 0.00
DirectX 12 Updating the Descriptor Heap 0.00
The fastests way to copy to and from Texture2D 0.00
Moving and Imported model along the forward Vector - DirectX11 C++ 0.00
How should I allocate/populate/update memory on GPU for different t... 0.00
How to detect if developer mode is active on windows 10? 0.00
DXGI flip model locked to vsync 0.00
Copying Direct3D11 texture on other D3D11 device 0.00
How to add a variable to a constantbuffer 0.00
Convert DXGI_FORMAT to a bpp -1.86
C++ : DirectX Texture is Misaligned/Shifted 0.00
DirectX Image texture quad displays underlying controls color where... -0.50
HLSL compilation speed +0.52
Direct3D11: Rendering 2D in 3D scene: how to make 2D objects not mo... +0.01
Passing to directx vertex/indices buffers 0.00