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Rating Stats for

galop1n

Rating
1492.08 (4,371,626th)
Reputation
7,181 (22,301st)
Page: 1 2 3 4 5 6
Title Δ
Simplifying a boolean logical expression to make it faster -3.80
Initialize a vector with a callback -2.02
How to get this template class to compile? -3.77
Will the binaries built for ARM work on Intel processors? [Android] -2.31
What's an example of a move-only class with a move operation that c... 0.00
Copy constructor is not called when return by value +3.77
Insert issue with arrays 0.00
Constructor is not inherited even using `using` +3.82
Opening a input filestream with a unicode name but ASCII data -1.83
How to call a function several times in C++ with different parameters +4.35
Initializer lists in C++11 -3.68
Specular power of zero in pixel shader removes ambient and diffuse -3.75
C4150: Deletion of pointer to incomplete type and PIMPL idiom +0.20
How to enable a function only if the parameter is dereferencable to... +5.17
Proper way to create unique_ptr that holds an allocated array -2.18
C++ sorting indices based on other information 0.00
Usage of Inline for constructors and Destructors in C++ 0.00
Template member functions with trailing return type, giving errors... 0.00
Why is sizeof(BaseClass) == sizeof(DerivedClass) although I add a m... +2.50
Normal Mapping on procedural sphere +0.32
C++ delete statement isn't doing what I think it should -- returns... +3.21
Clang & GCC misdeducing template parameters -3.97
Meaning of `decltype` with more than one argument -3.71
Directx 11 spheres 0.00
c++11 in-class member initialization with this +2.02
How to draw coloured Lines and polygons using Directx11 without fx... 0.00
Are there DirectX guidelines for binding and unbinding resources be... 0.00
GCC: Difference between -O3 and -Os -2.77
how do I initialise an atomic_flag variable if it is a member of a... -3.80
direct3d11.1 id3d11device1 can't use 11.1 features (win7) -3.73
C++ DirectX11 Execution Warning #355 and #356 = incorrect stride size 0.00
Reading & Writing to textures in HLSL 5.0 (deferred shading) +0.17
Directx 11 Z-Buffer not rendering and flickering 0.00
DirectX9 and Incompatible Texture size +4.34
What differences are there learning direct3d11 using the windows sd... 0.00
How to elegantly return an object that is default-initialized? -3.37
Use Compute Shader to Process the Render Target -3.64
C++ accessing member function after calling delete to an object -2.14
Generate Tri-Planar UVs For Arbitrary Mesh? 0.00
Preferred Representation of a 3D-Plane in C/C++ 0.00
DirectX Compile Shader from Memory? 0.00
Loading texture coords for OBJMesh in DirectX9/C++ 0.00
How does one use an enum class as a set of flags? -2.42
Which copy/move constructor/operator to define for simple structures? -1.38
What is the correct syntax for declaring a function pointer with ge... -3.35
ByteArray in c++ -4.36
unique_ptr<int[]> or vector<int>? +2.94
Directx 11 Front Buffer 0.00
How does extern work? -0.22
Disassembly in Visual Studio 2012 Ultimate -2.40