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SigTerm

Rating
1525.42 (23,417th)
Reputation
21,315 (6,279th)
Page: 1 ... 5 6 7 8 9 ... 12
Title Δ
Importing models from 3ds Max to a SharpGL (OpenGL/C#) program? +0.43
Refactoring a class which inherited from a std::container +1.74
"As a rule of thumb, make all your methods virtual" in C+... +0.73
C++ Graphics Equivalent In OBJ-C 0.00
Debug code taking several orders of magnitude longer to run than re... +0.43
How to determine the normal vector to the plane of sight in OpenGL? 0.00
2D Group Collision Detection +0.44
process or steps to refactor god class in a c++ legacy application? 0.00
Some thoughts on SDL + Qt + OpenGL for a Game Engine +2.15
multiple inheritance for abstract factory -1.90
String (const char*, size_t) to int? -1.50
Different behavior in Visual C++ compared to MingW -1.52
Application of Callback Function -1.18
Can I draw geometric primitives with OpenGL using anything other th... -1.44
Visual C++ - overriding a function imported from a DLL? -1.48
OpenGL draw GL_LINES on top of GL_QUADS -0.05
2d tile based game design, how do I draw a map with a viewport? -0.17
Build in wine with my program +0.43
Texturing with GLSL (in PyOpenGL and Pygame) -0.94
How to calculate vertex normals of a cylinder? +0.45
reference device -> develop DirectX11 on old hardware? +0.81
Automatic bind in OpenGL object wrapper +0.20
GLSL Shader - Coverflow Reflection of a 2D object 0.00
Optimal way to self-delete QObjects +0.29
3D Rotation on 2D Gesture/Movement (OpenGL/Cocos3D) +0.44
C++ compile-time state variables -1.30
C++ generating random numbers-1 -0.54
c++ deleting 1 element of dynamic array? -0.20
Infinite loop -> Need to show the main screen with Qt +0.20
C++ searching for biggest numbers in array +0.34
Collisions in SDL & C++ -0.04
3D rendering engine for offline batch rendering of many models + te... 0.00
Writing an error checker -0.45
Portable good precision double timestamp in C++? -0.22
C++ CMD Window Output with SDL 0.00
Is there any extra cost of calling non-virtual base methods in virt... +1.70
Significant digits increasing -1.66
Efficient algorithm for index mapping -2.23
C++ beginner, execution window disappears quickly +0.94
OpenGL : GL_QUADS hides part of glutBitmapCharacter -0.57
Replacing GL_QUADS with GL_TRIANGLE_STRIPS results in graphical gli... -2.24
good c/c++ compiler for windows -1.04
Rendering glitch with GL_DEPTH_TEST and transparent textures -0.55
Compile with MinGW and install correctly FTGL lib (to render text i... -0.11
How to map texture coordinates perfectly to a tile by using a tilem... -1.46
what options are there for representing numbers with more than 2^81... -0.32
Reading a single character from an fstream? -0.58
Back face culling + GL_TRIANGLE_STRIP? +2.26
Mario Kart "mirror mode" - OpenGL 0.00
Per-line texture processing accelerated with OpenGL/OpenCL -1.47