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Rating Stats for

MooseBoys

Rating
1509.50 (74,334th)
Reputation
5,431 (30,345th)
Page: 1 2 3 4
Title Δ
Calculate epsilon for a float in C +3.80
declaring an array of objects with a constant variable +4.26
glPointSize equivalent in DirectX 11 0.00
DirectX 11 Texture Slot in different Shaders 0.00
Measure time, milliseconds or microseconds for Windows C++ +2.44
My code doesnt work for big numbers +3.94
How to check for a tie game beginner C++ -2.01
C++ Variable keeps resetting to 0 0.00
Custom data structures for directx buffers 0.00
Displaying 0 in loop -1.83
Implement a simple lookAt-like camera in Direct2D 0.00
Creating and using a Texture in DirectX 0.00
cbuffer slots in Vertex shader and Pixel shader 0.00
DX11 Alpha Blend Object Draw To Render Target 0.00
DirectX11 Camera Movement 0.00
Representation of mesh - one vertex (position in space) = one pos,... 0.00
What is the difference between architecture and infrastructure in s... 0.00
Does Dijkstra's algorithm give shortest path always? +1.94
DirectX Performance in Windows8 App vs Desktop 0.00
A way to close DirectX Metro application without XAML 0.00
Force DirectX application to redraw 0.00
D3D output filpped and rotated 0.00
Relationship between projected and unprojected Z-Values in Direct3D 0.00
Problems with division in c++ 0.00
Classes accessing each other with pointers +3.51
Deserialization of Objects in C++ in the Constructor -3.94
c++ class in one file -2.31
Please help me to understand delete operator in C++? -2.08
Can't include d3dx9.h C++ 0.00
Unexpected rowpitch from WIC texture to DX11 texture 0.00
d3d11 alt-tab on fullscreen gives strange result 0.00
DirectX and Negative Scale 0.00
DirectX 11 Loading multiple textures into Texture2DArray 0.00
Vectors vs arrays (speed) 0.00
C++: Inserting a Vector in a Map -2.00
Create DDS Texture From Memory 0.00
Correctly passing a vector by reference or pointer 0.00
(D3D11) Reading texel on separate thread 0.00
Understanding C++ code with 'new' and pointers +3.73
DX11 InputLayout cannot be set to multiple shaders 0.00
Compute Shader basics in dx11 0.00
Compute gradient for voxel data efficiently -0.13
How do I use a Direct3D 11 pointer wrapped in ComPtr to get a 11.1... 0.00
Synchronization between DWM and Direct3D window 0.00
C++ not recognizing spaces +4.04
SurfaceImageSource and IDXGISurface BackBuffer size mismatch 0.00
wp8 D3D11, when interrupt, I can't release SRV which is current using 0.00
Is there a reference for using Direct3D with COM? 0.00
VS2013: Platform Toolkit doesn't include Windows SDK 0.00
ifstream is failing to open file -1.38