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MooseBoys

Rating
1509.50 (74,334th)
Reputation
5,431 (30,345th)
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Title Δ
Is there an algorithm for combining threat range with arbitrary mov... 0.00
Decrypt file without extension 0.00
D3D11_BUFFER_DESC bytewidth "not working" 0.00
DirectX 11 Make a square. 0.00
How would I use a switch in this case? +0.00
Analyze Screenshots with c++ and GDI to get average color of screen 0.00
Change ID3D11Texture2D pixel format 0.00
Dynamically change within shader 0.00
simple c++ loop prefix postfix operator +4.37
Cannot both rotate and translate my scene - direct3d 0.00
Resizing texture/RT 0.00
Can someone explain why I still have live objects after releasing t... -4.01
How to write and read bytes from unsigned variable -3.25
How to get the texture size in HLSL? +3.51
What does "most" and "least" significant dimens... 0.00
Non-interleaved vertex buffers DirectX11 -1.80
Texture2D as function parameter 0.00
Ray picking direction not calculating correctly 0.00
Where is D3DERR_INVALIDCALL (return code of D3D11CreateDevice) defi... 0.00
DirectCompute optimal numthreads setup -4.01
DirectX Index Buffer Index order 0.00
Is 'dxsdkver.h' header file missing from the Windows SDK as of 8 an... 0.00
Difference between Texture2D and Texture2DMS in DirectX11 0.00
Why does this code print 0 +0.61
16 byte alligment issue +0.13
How to implement static batching like in unity in DirectX 11 0.00
Depth stencil buffer not working directx11 0.00
need to build string in C++ without a predefined buffer size -0.27
Find exact location of <included> file in C++ at compilation... -3.83
Count the frequency of a specific character in a text input -1.95
DirectX 11 missing SDK component on Windows 8.1 +4.00
Low performance when drawing large sprite with directX 10 0.00
How to achieve D3D output with premultiplied alpha for use with D3D... 0.00
Which refresh rate should I use from GetDisplayModeList? 0.00
How to find out real screen refresh rate (not the rounded number) 0.00
Using DirectXTK to save screenshots in Windows Store app (Metro) +3.91
Error 1 error C2593: 'operator =' is ambiguous on VS2010 0.00
I am trying to set a chess board texture for a square 0.00
Direct3D conversion of float to 8-bit channel 0.00
Downgrade DirectX 11 to 9.0c (Win7) -0.18
What does the offset parameter in BeginDraw() mean,and how to use it? 0.00
HLSL Texture sample fine when directly returned, invalid if any ope... 0.00
Getting the Direct3D device capabilities in C# XAML project 0.00
Limit 3D application for Windows RT device +4.06
Direct3D YUV Formats? 0.00
Efficiently calculating normal using DirectXMath 0.00
Windows Store apps Shader model 4_0_level_9_3 and VPOS 0.00