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Rating Stats for

MuertoExcobito

Rating
1514.92 (45,548th)
Reputation
7,086 (22,648th)
Page: 1 ... 4 5 6
Title Δ
DirectX HLSL shader implicit truncation of vector type error 0.00
c++ win32 Detect device inserted in USB at application startup 0.00
Range of Input Loop in C -3.89
How can I save the data written to stdout to local buffer 0.00
Wrapping texture coordinates manually +0.13
Does a float3 in a constant buffer secretly add padding? 0.00
Overwrite pixel per pixel in an openGL 2d texture +3.90
Hide DirectX9 game window on ShellExecute or CreateProcess 0.00
WindowsSDK_IncludePath macro missing 0.00
Adding a DLL project to VS2013 0.00
Visual C++ 2012 missing mspdb110.dll 0.00
vs2010 dx sdk June 2010 Windows 8.1 - Error in Debug Mode 0.00
Treating a hexadecimal value as single precision or double precisio... -2.29
Create DirectX9Texture from RGBA (const char*) buffer 0.00
why using same variable as index variable in nested 'for' l... -1.72
printing a word per line +3.29
When program runs as admin, can I simulate running as a normal user? 0.00
Visual Studio 2013 can't select separate project in project exp... 0.00
To know precompiled header is used 0.00
Syncing open gl with application code 0.00
Trying to add User32.lib to linker instead of using #pragma comment... 0.00
p4 - how to edit a file that's opened for add or not in client 0.00
How to maintain values in recursive calls? 0.00
How to make Visual Studio 2013 show unhandled exception message? +0.09
Is there a random function that generates numbers between 0 and 1 -3.06
Main function and window that supports Opengl 3.0+ and DirectX 10+ 0.00
How to save default startup project in visual studio 0.00
Android OpenGL ES 2.0 - Textures not showing on some devices +0.56
OpenGL ES version in compile time 0.00
How to generate warning for unreferenced local function in anonymou... 0.00
Highlight Android NDK error output 0.00
Using macros in natvis files? 0.00