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Rating Stats for

MuertoExcobito

Rating
1514.92 (45,548th)
Reputation
7,086 (22,648th)
Page: 1 2 3 4 5 6
Title Δ
Is there a Visual Studio Project Configuration Macro which defines... 0.00
Should the destructor be always virtual when a class is part of a l... -0.10
C++: What exactly is ":" doing here? -3.74
Initialising string variable from a pointer array (in C) -0.06
Integer array pointer implementation in C++ -3.00
Video Memory from ETC2 Texture Compression on OpenGL 4.3 0.00
Change (use older) c++ version in Visual Studio +4.05
Modify global texture3d variable in HLSL +4.07
Issues refactoring GLES30 shader? 0.00
VBO usage has no sense if I update the vertex array data on each up... -3.65
Custom Vertex Attributes GLSL 0.00
What's the difference between SIMD and SSE? 0.00
Android, OpenGL ES 2.0, ndk - glCheckFramebufferStatus returning GL... 0.00
Availability of static_assert c++11 -0.54
Does malloc() have a maximum return value? +0.87
Enter all subfolders - Recursive +3.39
Is it possible to draw YUV422 and YUV420 texture using openGL 0.00
Building software in Visual Studio 0.00
DXGI Presentation Max Frame Latency 0.00
OpenGL: Orbiting with Orthogonal projection 0.00
Visual Studio - how to display exit code in output window without a... 0.00
GPU loads are not uniform with 2 graphic cards 0.00
Unity - shader works differently on Android (OpenGL) and Editor (DX... 0.00
3D plane/map: model versus native code? 0.00
Capture screen using DirectX +0.53
How to determine the system DirectX is 11 or 11.1? -1.96
Is it possible to force VS 2013 to use VS 2010 compiler for compili... 0.00
MSVC - Suppress template being compiled with messages 0.00
c++ function returns array with offset -2.68
Unbinding shader resources 0.00
D3D11 screen desktop copy to ID3D11Texture2D 0.00
recv function hangs the program before being called 0.00
Texture streaming in DirectX11, Immutable vs Dynamic 0.00
concatinate two String Using pointer in C -2.59
Using a C++ proxy dll for DirectX9, how would one rotate a scene? 0.00
Narrowing conversion with template parameter (MSVC14) +0.34
Sending texture array to shader in DirectX 11 0.00
Set compiler optimization selectively for template headers +2.70
Save surface to file without DirectX(d3dx9_43.dll) 0.00
stop visual studio from auto completing code 0.00
Are bitmaps supposed to be 2-byte or 4-byte aligned? -1.09
How to disable warning C4927 in VS2013 Community 0.00
DirectX Device::CreateTexture2D() crashes when calling with all 3 p... 0.00
Is there a way a customer can force a crash (which then will genera... -2.09
Is the following data processing task suitable for GPU computing? +3.99
XMMATRIX and formal parameter with __declspec(align('16'))... 0.00
Does the unnecessary repeated mention of the printf to make the sou... +4.04
Visual Studio Determine Endianness 0.00
GCC Incremeting Macro 0.00
Can't pass in struct into function for pthread_create correctly 0.00