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Rating Stats for

starmole

Rating
1510.91 (65,162nd)
Reputation
3,899 (43,030th)
Page: 1 2 3
Title Δ
Why Microsoft put restriction for locking Depth Buffer with Format... 0.00
Calculating points on a 3D angle between two lines -2.48
anaglyph effect webgl pop out from screen? +3.91
Which addressing mode permits relocation without any change whatsoe... 0.00
Is there any reason for using WebGL instead of 2D Canvas for 2D gam... -2.55
glDrawElements behavior +4.68
OpenGL - How to show the occluded region of a sprite as a silhouette +0.01
glInterleavedArrays() generates GL_INVALID_FRAMEBUFFER_OPERATION 0.00
Finding all quads in a mesh 0.00
Rendering the Z-buffer to texture in WebGL 0.00
Stencil Options between DirectX and OpenGL +0.10
writing a "Compare - Equals" function in HLSL / CG i.e. i... -4.08
3D Triangle-Triangle Intersection Polygon 0.00
What would be a safe and practical way to copy a string as defined... +2.15
What are the negative impacts of extending classes in ActionScript 3? +1.83
GLSL shader not unrolling loop when needed 0.00
Is it possible to clear just certain textures in a framebuffer with... -2.40
I need something similar to sleep function for a program that uses... +3.76
double buffering with FBO+RBO and glFinish() -0.07
How can I diagnose strange OpenGL glitches? +3.98
why vector pointer's memory automatically cleared +1.98
C++ class static member variable error +3.82
Virtual address space vs virtual memory +0.38
OpenGL Adding More Data to VBO 0.00
how to prevent corruption in concurrent lifo stack implemented with... -3.58
Order of running threads in pthreads -2.73
Installing GLFW 3.0 not working Visual Studio 0.00
Improved Area Lighting in WebGL & ThreeJS +1.31
xy position at a certain z depth +3.94
C++ link error, symbol redefinition -2.17
Injecting a Frame Buffer +4.01
Is drawing front-to-back necessary for optimizing renders? -4.27
Translating camera around rotation point other than origin 0.00
Video Camera and Stage3D on Mobile Adobe Flash AIR. Augmented-Reali... 0.00
Can Stage3D draw objects behind all others, irrespective of actual... -1.71
Is heap fragmented 0.00
CSS3 Matrix rotation +0.13
nvidia driver differences 275.50 and 280.19 for GTX480 GPU in openc... 0.00
What's the origin of this GLSL rand() one-liner? 0.00
What are the reasons for SEHException in multi threaded DirectX code? -1.32
GLSL: is it possible to create mask of one-colored area which conta... 0.00
Problems with atof in C -0.83
Dip when joining blended antialiased lines 0.00
How do I calculate pixel shader depth to render a circle drawn on a... +0.88
Why in AGAL have we a data32PerVertex with a max value of 64 in cre... -0.03
How to draw pixels for ray-tracing in C++? +0.15
Matlab 3D view matrix 0.00
Trying to accurately measure 3D distance from a 2D image 0.00
How dangerous is it to compare floating point values? +1.91
Should the model view projection matrix be built in Actionscript 3... 0.00