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Rating Stats for

Steve H

Rating
1509.28 (75,933rd)
Reputation
4,401 (37,946th)
Page: 1 2 3 4
Title Δ
XNA 3D blender models not keeping scale 0.00
applying direction to npc XNA 0.00
XNA BoundingBox NOT intersecting 0.00
Weird First Person Camera Rotations XNA 0.00
Retrieving 3D cylinder parameters to create a Bounding Box 0.00
How to determine which side of a rectangle collides with a circle 0.00
Correct rotation with Quaternion 0.00
Breakout Paddle Collision Angle +0.45
Collision detection not working as intended on all platforms -0.52
Manually manipulating FBX GlobalSettings 0.00
Checking if a Vector3 is being shown on the screen 0.00
Generic 3D texture loading method 0.00
XNA draw order issues -0.52
Vertex information from FBX in XNA, strange results +1.17
Cube entity collision on plane entity 0.00
XNA - Copying a Model 0.00
Plane.Transform in XNA 4.0 0.00
how to change joystick controlls in xna 0.00
Matrix.CreateRotation vs Vertex Shader +0.13
ContentPipeline at runtime in XNA? 0.00
world velocity to local (ship might be flying backward so need worl... -0.02
Finding Vector3 with ray and range 0.00
XNA Camera rotation / birds-eye-view 0.00
XNA Vertices don't appear when the camera is at 0,0,0 0.00
XNA weird terrain tearing 0.00
Using Ray/Plane detection for collision in XNA (3D) 0.00
Xna 4.0 3D Cameras & Models, rotation does not work right -0.02
XNA: Is there a way to set the RasterizerState to WireFrame just on... 0.00
xna camera rotates around own axis and looks at model group 0.00
Camera rotation aligned to arbitrary plane 0.00
How to fit a 3D-model to a certain size (in numbers) +0.10
How draw only the models " front of the camera " full or... -0.26
Collision detection - response between a moving sphere and a circul... 0.00
3D Beam in XNA 4.0 -0.02
xna get correct direction 3d +0.46
How does spriteBatch.DrawString draw text from compiled spritesheet... 0.00
Curved movement from a Vector2 position to an other -0.27
XNA 3D Camera rolling 0.00
Position of a modelmesh in XNA 0.00
Bounding boxes for multi-mesh model in XNA 0.00
XNA. How to architect it so you use as few spritebatch begin/end st... 0.00
Confusion about model's vertexbuffer and indexbuffer 0.00
How to prevent drawing XNA component when it is off-screen? 0.00
How come when I create a class derived from another GameComponent c... -3.47
Loading an X position between classes gives a "field is never... 0.00
XNA Model won't compile? 0.00
Moving character with vectors 0.00
Checking if an object is hidden by an obstacle 0.00
Set model to be directed and positioned exactly like the camera pos... 0.00
Mesh.Effects input XNA +3.64