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Rating Stats for

Steve H

Rating
1509.28 (75,933rd)
Reputation
4,401 (37,946th)
Page: 1 2 3 4
Title Δ
XNA Quaternion.createFromAxisAngle +3.75
What's wrong with my camera? 0.00
Can't deserialize XML content in combined XNA-Silverlight WP7 project +3.57
DrawImage / DrawLine using XNA / DirectX -4.23
Basic grid for xna? -4.27
XNA 4.0 Camera Question 0.00
Xna forward vector? +4.46
XNA Texture Is Cut When Drawing Several Billboard 0.00
XNA Rotate Camera Around It's CreateLookAt "Target" 0.00
XNA 3D Camera & Billboard Camera Facing Rotation 0.00
xna 3d bullet bath and draw method gone wrong +3.57
XNA 3D Collision Help needed 0.00
xna update method- why the = sign is acting like += 0.00
Calculating gravity in XNA +3.32
Higher accuracy on placing bounding spheres 0.00
model rotation in XNA through 3d max seems wrong +3.93
C# function to convert screen-space coordinates to worldspace coord... 0.00
Very basic collision resolution with verlet integration 0.00
xna camera following the object in 2 axes? 0.00
control a spaceship in 3 axes in XNA 0.00
C# XNA - Render(?) 3D object when off/half off screen. (Culling?) -4.32
3rd person camera's y axis not properly spherical around player - L... 0.00
problem designating a bound for my sprite in XNA 0.00
Rotate Around Point Towards Mouse 0.00
XNA how to organize code with game components (managers) -2.13
c# rotation problem -0.02
Superposition problem with 2D Sprites (XNA) +3.89
create tiling texture plane xna 0.00
Shortest way to turn towards a target? +3.87
WPF AxisAngleRotation3D vs. XNA CreateFromAxisAngle -0.06
If conditional execution +0.47
Sliding AABB collision - getting stuck on edges -1.55
Moving a 3d camera on XNA 0.00
XNA: get Vector3 from Matrix +4.03
XNA - About the relation between world space and the screen space -2.44
XNA - About the relation between world space and the screen space +1.56
Cannot implicitly convert 'bool' to 'int' - collision detection -1.08
multiple realtime graphics forms in own threads, global 60fps limit? -0.21
Rotating cubes in XNA +3.96