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Rating Stats for

jcoder

Rating
1488.91 (4,431,668th)
Reputation
22,340 (5,902nd)
Page: 1 ... 5 6 7 8 9
Title Δ
What can be achieved in a native mobile application that can't be d... -0.68
Should I stop using auto_ptr? -0.53
Create random string, check if it exists, if it does create a new one +0.08
Floating point C++ compiler options | preventing a/b -> a* (1/b) -0.32
How does a memory leak improve performance +0.53
Recommended Animated Model Format to Load in OpenGL +2.27
Why do good programmers sometimes silently swallow exceptions? -0.23
Which locking scheme and isolation level should one use for sequenc... -0.54
assembly on X86 machines, Windows vs Linux -0.56
Current ratings for SAM7-P256 Olimex board 0.00
Benefits of omitting closing body and html tags? +1.00
Three-way conditional in c++ to determine sign equivalance of two n... -0.63
Is implementation-defined behavior required to be consistent betwee... +1.37
In C++, any general guidelines for handling memory allocation/delet... +1.28
Why web browsers don't have jQuery built in? +1.33
Communicating with the Pic 16F913 +0.05
Question about the volatile keyword +0.44
ARM SUB Instruction Operands +0.57
Options for Interactive 3D models on web -0.33
Why does avr-gcc bother to save the register state when calling mai... +0.07
Should PHP_EOL be used in emails? +1.60
Cannot access INI files in "Program Files" -0.99
Is it safe for multiple threads to call the same function? -0.33
return from 1 point in function -0.20
Models for 3d game programming? -0.58
Is it stable to change I/O direction on microcontroller repeatedly? +0.05
Memory leaks detected using type char pointers in std::list -0.46
Is there a pure-managed DirectX wrapper? -1.04
Problems Expanding an Array in C++ -0.88
C++ thread to separate process -0.93
Does it take time to deallocate memory? +0.78
DirectX 9 or DirectX 10 for starters? +1.13
Should a warning or perhaps even an assertion failure be produced i... -0.60
Why is a "main" game loop necessary for developing a game? -0.89
How to keep unreachable code? -0.76
Floating point vs integer calculations on modern hardware +0.30
C++ -- return x,y; What is the point? +0.75
c++ floating point precision loss: 3015/0.00025298219406977296 +1.30
C++ Reserve Memory Space -1.58
#include headers in C/C++ -2.59
Problem about socket communication -1.54
Which technology(MFC/Win32) is more sutaible for directx application? -3.37
Address of function is not actual code address -3.61
Generic calls to OnResetDevice() and OnLostDevice() 0.00
Is it a good design to return value by parameter? +2.38
Auto-Update for a Windows application +2.66
What's the smallest DirectX installer I can distribute in my Softwa... 0.00
C++0x - export gone, exception specs deprecated. Will this affect y... -3.65
What is the difference between wmain and main? -2.78
Fragment-shader blur ... how does this work? +1.81