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solidpixel

Rating
1490.17 (4,413,337th)
Reputation
5,232 (31,607th)
Page: 1 2 3 ... 10
Title Δ
Why EGL context is related to only one Thread 0.00
Use glEGLImageTargetTexture2DOES to replace glReadPixels on Android 0.00
Vulkan/OpenGL subpasses that fetch more than single fragment 0.00
VK_FORMAT_UNDEFINED for Android hardware buffer with depth format o... 0.00
How are ARM GPUs supported by Video display/decoding/encoding Progr... 0.00
Why eglswapinterval cannot disable v-sync? 0.00
Cell shading effect in OpenGL ES 2.0/3.0 0.00
Drawing border of constant width around image in OpenGL on Android... 0.00
Elevation contours opengl 0.00
"maximum" vs "maximum number" in NEON intrinsics 0.00
Is nonlocal same as static? +0.51
ModernGL render returns GL_INVALID_ENUM error? 0.00
How best to access ARCore video frame in compute shader 0.00
How do i get the actual position of vertices in OpenGL ES 2.0 +0.51
Several separate vertex buffer objects 0.00
Process HDR10 video on Android with MediaCodec 0.00
ARM Cortex-M3 PC loaded with invalid address? 0.00
Implementing Ambient Occlusion in simple Voxel Renderer 0.00
Does it make sense to cache trigonometric functions in OpenGL ES? +0.52
Android glTexSubImage2D with GL_TEXTURE_EXTERNAL_OES problem (OpenG... 0.00
Several threads for run render in Android 3D game. Thread-safe? 0.00
Minimum steps to implement depth-only pass 0.00
Single code for OpenGL ES 2.0 and OpenGL ES 3.0 0.00
Meaningfulness of glInvalidateFramebuffer with shared attachments 0.00
Using same VkPipeline with more than one VkRenderPass 0.00
About the meaning of glInvalidateFramebuffer 0.00
Dependency of the emulator on the windows graphics driver 0.00
GLES compute shader atomic operations for float 0.00
Texture Memory Usage -0.26
*_dpbusd_epi32 or *_maddubs_epi16 equivalent on ARM? 0.00
ARM64 Neon - Store one and same uint8x8_t on all uint8x8x4_t 0.00
How safe is custom encryption? -1.12
Jenkins pipeline inside docker using latest upstream image 0.00
OpenGL ES: Stencilbuffers and culling 0.00
Is it possible to use a texture in OpenGL ES withouth a matrix? 0.00
ubiqituious support for degenerate triangle strips across android d... 0.00
How to do modulo with less memory in ARM embedded Rust 0.00
10MB Image Using 500MB RAM 0.00
In armeabi-v7a, streqh is causing 'invalid instruction, did you... -0.80
Explanation of the arm cortex a/r/m numbering convention 0.00
Should one unbind UBOs after usage? 0.00
OpenGL: Fetch depth on Tiled GPU with color-only fetch extension 0.00
Masking away an area of a terrain surface in OpenGL 0.00
Why would VkImageView format differ from the underlying VkImage for... 0.00
How to match specific string in Python Regex? 0.00
When is __m128 in an xmm register? 0.00
Copying boundary values between groups in glsl compute shaders 0.00
GLSL: Getting minimum resolvable difference for a depth buffer 0.00
Android LibGDX shader compatibility 0.00
Advice on minimal sorting algorithm +0.51