StackRating

An Elo-based rating system for Stack Overflow
Home   |   About   |   Stats and Analysis   |   Get a Badge
Rating Stats for

Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 ... 17 18 19 20 21 ... 106
Title Δ
Why does std::array not have an operator T*? +0.79
Will full memory barriers around std::shared_ptr's use_count()... +0.71
Are there situations when self-assignment is useful? +0.62
Upload GL_UNSIGNED_BYTE to a GL_FLOAT texture 0.00
Could reinterpret_cast turn an invalid pointer value into a valid o... +0.90
Doesn't rvalue reference mix together type and category? 0.00
can you no longer assign require to a variable and reference the va... 0.00
Vulkan - How to know what is current image layout? 0.00
VK_IMAGE_LAYOUT_UNDEFINED vs VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIM... 0.00
How the binary from the Pipeline Cache is generated? 0.00
Why is std::ssize being forced to a minimum size for its signed siz... 0.00
How to send non-normalized/unclamped values to GLSL shader using op... 0.00
What OpenGL functions modify vertex positions prior to the vertex s... 0.00
Why is it recommended not to allow querying the contract level for... 0.00
Should I reattach textures to framebuffer after resizing 0.00
Does feedback loop also apply to buffer access in OpenGL ES? 0.00
Storage Buffer - int array used with [y][x] is 3 time faster than u... 0.00
How do I restore/call an original function after it's redefined? 0.00
Do I need output gamma correction in a fragment shader? 0.00
How to write move constructor to handle uninitialized move? -2.71
Qt vs constexpr string literal -3.06
Does a fragment shader only run for visible fragments? 0.00
gl_SubgroupInvocationID numeration in multi-dimensional work-groups 0.00
How to construct a tuple of non-movable non-copyable objects? +1.27
unique_ptr read access violation when losing scope 0.00
Why does the C++ standard allow std::max_align_t and __STDCPP_DEFAU... 0.00
Opengl 4.0 Texture issue 0.00
Why some commands can be recorded only outside of a render pass? +1.15
What means third parameter in fstream open function +1.45
How does glGenerateMipmap work in OpenGL? The filter seems not work 0.00
Definition of a C++ variable, section Basic/6 0.00
Is texture name unique in OpenGL? 0.00
Is there any way to get source code from imported Lua module? -0.77
Why is ranges::ostream_iterator default-constructible? -1.74
Why does glm::mat3 and glm::value_ptr creates a black hole through... 0.00
Do I understand GLSL's memoryBarrier correctly? 0.00
order independent transparency - memory barrier 0.00
Structure padding with union members of std::bitset +1.25
Python-like dynamic argument unpacking in C++? +1.29
lua 5.1 how to use loadstring to call a function that is not in glo... 0.00
Non blocking glReadPixels of depth values with PBO 0.00
How can I know that presentation is completed, since there is no se... +0.94
How to check for and handle precondition violations? 0.00
Testing against the C++20 contracts (assertions) 0.00
Can I put a R8G8B8A8 in a UBO, and use it as a vec4? +0.90
c++ auto for type and nontype templates -0.51
I need explanation about std140 uniform blocks offsets 0.00
c++ operator overloading += works but << doesn't work +0.24
What is shareable between OpenGL contexts and how to enable sharing +1.16
Why does std::vector allow the use of a throwable move constructor... 0.00