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Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 ... 18 19 20 21 22 ... 106
Title Δ
C++17 Purpose of std::from_chars and std::to_chars? +0.03
Encode axis aligned unit vector in a single float value +0.25
How can I use reflection (at runtime) in Lua? -0.51
Rewrite old OpenGL to OpenGL 4.5 with DSA? 0.00
Is there a way to construct a constexpr function to get bit represe... 0.00
Uniform explicit locations and binding point indexing 0.00
How can I get the number of samples each pixel owns inside a shader? +0.98
Is there a flaw in how clang implements char8_t or does some dark c... -0.42
how to use GL_RGB9_E5 format? 0.00
Why isn´t the for loop accessed in release mode, but in debug... 0.00
Why does casting unsigned char* to char* require reinterpret_cast? +1.42
Why is the following piece of Lua code, completely valid? +0.22
Is there a way to prevent the vtable from being emitted in c++? -1.50
Trying to CRTP. Why does this produce strange results? +1.20
How do I make user defined empty default constructor behave like co... +0.24
glInvalidateFramebuffer and data usability time 0.00
Is there an efficient way to exceed GL_MAX_VIEWPORTS? 0.00
Is there a way to retrieve in OpenGL all the generated names regard... 0.00
Resolution of function overloading about initializer_list -0.69
P0960, Is there any kind of mechanic to detect if there are narrowi... -1.45
Why union static members not stored as a union? +1.14
replace reinterpret_cast by unions in constexpr - good idea? +0.25
Why divide by 255 not faster 256 when converting OpenGL color gun u... 0.00
Does std::integral_constant<T, v>::value always have a defini... +2.18
Deriving the `VkMemoryRequirements` 0.00
Why Vulkan has a limit of memory allocations? 0.00
Does std::initializer_list have a copy constructor and is it ever u... +0.83
How to modify a metatable which was created by C API? 0.00
What does vk::DeviceQueueCreateFlags() actually do? 0.00
Referencing to the current unidentified function in Lua 0.00
Does an rvalue keep its "status" when a const reference p... -0.43
What if an access control is applied to friends? 0.00
Why does the parallel for_each require forward iterators? -1.76
A uniform copy and move constructor of a template class 0.00
How to store unrestricted depth range in Vulkan depth buffer 0.00
Is std::initializer_list{x, y, z} (CTAD) valid? 0.00
What are the Value Category Properties of Member Functions in C++11? +0.22
Is there a way to determine the graphics memory footprint of an Ope... 0.00
Is it portable using glClearBufferData for composite data types? 0.00
Does the module standard for C++ solve the problem of hiding privat... +0.22
std::is_constructible immediate context and friend declarations -1.75
Omit angle brackets when template has default parameters +1.42
How to only read R and G components from the fragment shader output? 0.00
Why are the template parameters required when defining member funct... -2.90
Is it possible to create a texture only in Fragment shader? 0.00
Correspondance between texture units and sampler uniforms in opengl +1.39
Can I carry out MSAA for deferred rendering by just rendering the g... 0.00
How to do automatic OpenGL error checking using GLEW? +0.24
Why pass by reference in c++ is denoted by functionName( dataType&a... 0.00
Memory data flow for uniform variables? 0.00