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Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 ... 21 22 23 24 25 ... 106
Title Δ
How to see the generated edges after tessellation? -1.45
Deduction guides, initializer_list, and the type deduction process +1.87
Importing a 3d model - do I have to use a custom vertex type for in... 0.00
Is accessing registers through predefined static addresses undefine... +0.24
local a = true print(a and false or true) why result always be true... 0.00
Vulkan: Difference between instance and device extensions? 0.00
What's the purpose of layout-compatible types? +0.47
VAO drawing the wrong Index Buffer +0.24
Is there a workaround for increasing GL_MAX_ARRAY_TEXTURE_LAYERS? 0.00
Why isn't there a std::construct_at in C++17? +0.73
OpenGL Framebuffer not complete on Nvidia when using Cube Map Textu... 0.00
Memory barrier problems for writing and reading an image OpenGL 0.00
Does C++ standard allow std::optional<double> to be implement... 0.00
What does it mean for "With a stackless coroutine, only the to... 0.00
Accessing lambda capture initialized variable outside the lambda in... +0.24
What does a function name indicate and more 0.00
Is aliasing an array of T to an array of std::complex<T> legal? +1.93
Is it safe to delete a void* byte by byte? 0.00
Template function: is there a syntax for accepting any argument typ... -1.70
C++17 Hexidecimal floating point literal single precision suffix co... 0.00
How to debug moonscript? 0.00
Do I need virtual destructors in a world without dynamic memory? 0.00
Why `std:variant`'s `operator=(T&& t)`'s noexcept s... 0.00
How to ensure and force ownership of a handle to prevent unwanted C... -2.60
Lua: substrings -2.77
vkAcquireNextImageKHR semantics? What does timing out mean? -0.22
Redeclare gl_FragCoord with pixel_center_integer +1.34
What's an idiomatic way to refer to either std::whatever or not... -0.20
How does GL_PIXEL_PACK_BUFFER asynchronicity work? 0.00
Is there an advantage of using glGetProgramResourceLocation instead... +1.24
Mixing GL_ALWAYS with GL_LESS in OpenGl 0.00
Do I really have to break encapsulation when defining out of line f... +0.25
How to put an array of bindless images into ubo 0.00
Can a non-copyable member be used as alternative to make an object... 0.00
Lua C API: How to get a function name? -0.98
Optimal way to drawing scenes on top of each others 0.00
C++17 polymorphic memory recources not working 0.00
OpenGL Shader Storage Buffer / memoryBarrierBuffer 0.00
GLM - multiplication operation 0.00
What is the difference between std::invoke and std::apply? -1.78
OpenGL deprecated in IOS 12, how to safely continue to use openGL o... +0.23
Find start and end position of a match in a string +0.22
Issue using "require()" in Lua, need help understanding w... 0.00
Real-time signal plot from USB 3.0 port in C#? 0.00
Problems using GLTexSubImage3D correctly 0.00
std::optional implemented as union vs char[]/aligned_storage -0.79
Access primitive id/index a vertex belongs inside glsl:vertex-shader 0.00
What is OpenGL maximum texture size with NPOT textures? 0.00
Doxygen: no hyperlinks generated for non-member functions 0.00
brace initializer list as function argument +1.34