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Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 ... 23 24 25 26 27 ... 106
Title Δ
Is it possible to share a variable between iterations of a geometry... 0.00
Is there a penalty for binding attribute locations, if they are unu... 0.00
Why does glVertexAttribPointer without glBindBuffer also work? 0.00
Variadic template with as many parameters as are the instances 0.00
Range TS idioms and the mysterious auto && 0.00
Move semantic for method redundant move call -1.30
Using global variable vs local variable and require 0.00
Should one minimize the number of command pools an application crea... 0.00
How can Vulkan vkCmdDrawIndexedIndirect with different texture for... 0.00
How to synchronize vkCmdCopyBufferToImage()? 0.00
Is this code from "The C++ Programming Language 4th Edition&qu... +0.92
package.preload alternative in Lua? +0.88
Is resetting the command buffer faster than setting an uniform buff... 0.00
GL_BLEND - Change which channel is used as Alpha 0.00
Construction and initialization of trivial types in C++ 0.00
Sharing global variables between different Lua states through require +0.89
C++ - call Lua functions from Lua C module without custom .lib file 0.00
OpenGL: Passing a texture that has the external format GL_RED but t... +0.79
Shouldn't `std::shared_ptr` use `std::default_delete` by default? 0.00
Can I flush device memory after unmap in Vulkan? 0.00
Unable to load precompiled lua bytecode with loadfile or load 0.00
When are parameters to vkCmd* functions consumed? 0.00
Is there any difference in equality checks on right or left changin... +0.98
Why border texels get the same color when magnified/scaled up using... -2.65
Control Statement Bad Style 0.00
c++14 - Is this a good way to prepend a char on a string? +0.49
Why is `::` called the 'scope resolution operator' when it... -1.09
Write from compute shader to persistently mapped SSBO fails 0.00
When is std::initializer_list trivially constructible? 0.00
Specifying a violation handler for contracts 0.00
LWJGL3 and GLEW +0.27
Can we sample texture attached to inactive FBO slot? 0.00
At what point to use unique_lock with shared_mutex? 0.00
Converting constructor with multiple arguments -1.43
What could be a "least bad implementation" for an iterato... 0.00
OpenGL indicesBuffer are they worth using? +0.91
c++ why array doesn't have length attribute +0.51
What is the best way of dealing with textures for a same shader in... 0.00
Can I guarantee the size of the Lua stack? 0.00
glVertexAttribPointer and stride parameter requirements 0.00
Does C++17 provide a cross-platform scheme to record compiler versi... +0.96
Getting non-const iterator using declval 0.00
What are the alignment rules for a dynamic arrays in SPIR-V with st... 0.00
How to understand constexpr function has "everything it needs&... +1.13
convert comparison of vectors in cg to glsl 0.00
What is the fastest way to swizzle channels in OpenGL? 0.00
Is it good practice to do initial work outside function in Lua? 0.00
Are compilers clever enough to std::move variables going out of sco... 0.00
Exception class copy constructor 0.00
Equivalent of glColorMask in Metal for a kernel program? 0.00