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Rating Stats for

Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 ... 24 25 26 27 28 ... 106
Title Δ
Instanced rendering to texture array 0.00
GLSL textures that has more than 4 components +0.27
How does OpenGL differentiate binding points in VAO from ones defin... 0.00
Reading custom texture format in a fragment shader 0.00
encapsulating std::vector to allow iteration but nothing else +1.12
clang version 6.0.0 : clang++ "no member named 'make_optio... 0.00
Initialization of std::array<T,N> in constructor initializer... 0.00
Speeding up positional access to a std::map -1.23
Alternative approach for gl.blendFunci function that is missing fro... -0.76
Does the "cast to first member of standard layout" type p... 0.00
What is the "type signature" of pairs() in Lua? -1.13
How do I specify only certain integers as oppossed to looping throu... 0.00
Is returning a reference to a local object undefined behavior in co... -1.88
glMultiDraw functions and gl_InstanceID 0.00
Why do switch and if statements behave differently with conversion... -0.26
Familiar template syntax for generic lambdas 0.00
How many threads on each OpenGL pipeline state? -2.81
OpenGL extension availability on newer contexts 0.00
When is temporary lifetime extension useful in modern C++? 0.00
Detect compile-time literals and constants +0.23
glUniformLocation of arrays 0.00
What is the difference between glVertexAttribDivisor and glVertexBi... -2.14
Pointer Alignment of Function Arguments in C++17 0.00
[[maybe_unused]] on member variable, GCC warns (incorrectly?) that... +1.23
How to preserve attachment content between render passes 0.00
Could it be possible to have types with move operations that throw... +0.23
Advantages of std::string_view when passing to another function tak... 0.00
OpenGL VAO VBO resize 0.00
Scaling of TrueType font leads to blurry text? 0.00
What happens when loading a struct with an array to an SSBO? 0.00
Why does the number of fragments vary significantly from one system... 0.00
Show content of custom framebuffers as the visual output? 0.00
When specifying VkPipelineStageFlag does it mean start of the stage... -0.87
How to properly set the hint of an SSBO to read and write from both... 0.00
Why do I need to explicitly write the 'auto' keyword? -0.64
Template non-type parameter deduction +1.11
Are vertices getting discarded during rasterization and if so how t... 0.00
CRTP Calling Child Virtual Override in Base Constructor 0.00
Can you pass a varying number of arguments of the same type to a fu... -1.85
How to change back to code from html created by doxygen 0.00
c++ generic lambdas: pattern type deduction 0.00
Differences between direct-list-initialization and copy-list-initia... +1.06
How does OpenGL know which image unit to attach to a uniform? 0.00
Can you get the allocated memory for a texture in OpenGL? 0.00
OpenGL - Is there a way to store depth values above 1? +0.23
OpenGL not throwing error and not showing difference in memory allo... 0.00
How can I concisely write a lot of explicit function template insta... +0.51
opengl glUniform for arrays of arrays (ARB_arrays_of_arrays) 0.00
Writing to an image using imageStore in OpenGL 0.00
Does an unused, empty class in C++ take memory? 0.00